#pragma once #include "Game/T6/T6.h" namespace T6 { inline cspField_t vehicle_fields[]{ {"type", offsetof(VehicleDef, type), VFT_TYPE }, {"remoteControl", offsetof(VehicleDef, remoteControl), CSPFT_QBOOLEAN }, {"bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN }, {"armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN }, {"grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN }, {"projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN }, {"projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN }, {"heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN }, {"cameraMode", offsetof(VehicleDef, cameraMode), VFT_CAMERAMODE }, {"autoRecenterOnAccel", offsetof(VehicleDef, autoRecenterOnAccel), CSPFT_QBOOLEAN }, {"thirdPersonDriver", offsetof(VehicleDef, thirdPersonDriver), CSPFT_QBOOLEAN }, {"thirdPersonUseVehicleRoll", offsetof(VehicleDef, thirdPersonUseVehicleRoll), CSPFT_QBOOLEAN }, {"thirdPersonCameraPitchVehicleRelative", offsetof(VehicleDef, thirdPersonCameraPitchVehicleRelative), CSPFT_QBOOLEAN }, {"thirdPersonCameraHeightWorldRelative", offsetof(VehicleDef, thirdPersonCameraHeightWorldRelative), CSPFT_QBOOLEAN }, {"thirdPersonCameraHeightMin", offsetof(VehicleDef, thirdPersonCameraHeight[0]), CSPFT_FLOAT }, {"thirdPersonCameraPitchMin", offsetof(VehicleDef, thirdPersonCameraPitch[0]), CSPFT_FLOAT }, {"thirdPersonCameraRange", offsetof(VehicleDef, thirdPersonCameraRange), CSPFT_FLOAT }, {"thirdPersonCameraHeight", offsetof(VehicleDef, thirdPersonCameraHeight[1]), CSPFT_FLOAT }, {"thirdPersonCameraPitch", offsetof(VehicleDef, thirdPersonCameraPitch[1]), CSPFT_FLOAT }, {"thirdPersonCameraMinPitchClamp", offsetof(VehicleDef, thirdPersonCameraMinPitchClamp), CSPFT_FLOAT }, {"thirdPersonCameraMaxPitchClamp", offsetof(VehicleDef, thirdPersonCameraMaxPitchClamp), CSPFT_FLOAT }, {"cameraAlwaysAutoCenter", offsetof(VehicleDef, cameraAlwaysAutoCenter), CSPFT_QBOOLEAN }, {"cameraAutoCenterLerpRate", offsetof(VehicleDef, cameraAutoCenterLerpRate), CSPFT_FLOAT }, {"cameraAutoCenterMaxLerpRate", offsetof(VehicleDef, cameraAutoCenterMaxLerpRate), CSPFT_FLOAT }, {"thirdPersonCameraSpringDistance", offsetof(VehicleDef, thirdPersonCameraSpringDistance), CSPFT_FLOAT }, {"thirdPersonCameraSpringTime", offsetof(VehicleDef, thirdPersonCameraSpringTime), CSPFT_FLOAT }, {"thirdPersonCameraHandbrakeTurnRateInc", offsetof(VehicleDef, thirdPersonCameraHandbrakeTurnRateInc), CSPFT_FLOAT }, {"cameraRollFraction", offsetof(VehicleDef, cameraRollFraction), CSPFT_FLOAT }, {"cameraFOV", offsetof(VehicleDef, cameraFOV), CSPFT_FLOAT }, {"viewInfluence", offsetof(VehicleDef, viewInfluence), CSPFT_FLOAT }, {"tagPlayerOffsetX", offsetof(VehicleDef, tagPlayerOffset.x), CSPFT_FLOAT }, {"tagPlayerOffsetY", offsetof(VehicleDef, tagPlayerOffset.y), CSPFT_FLOAT }, {"tagPlayerOffsetZ", offsetof(VehicleDef, tagPlayerOffset.z), CSPFT_FLOAT }, {"killcamCollision", offsetof(VehicleDef, killcamCollision), CSPFT_QBOOLEAN }, {"killcamDist", offsetof(VehicleDef, killcamDist), CSPFT_FLOAT }, {"killcamZDist", offsetof(VehicleDef, killcamZDist), CSPFT_FLOAT }, {"killcamMinDist", offsetof(VehicleDef, killcamMinDist), CSPFT_FLOAT }, {"killcamZTargetOffset", offsetof(VehicleDef, killcamZTargetOffset), CSPFT_FLOAT }, {"killcamFOV", offsetof(VehicleDef, killcamFOV), CSPFT_FLOAT }, {"killcamNearBlur", offsetof(VehicleDef, killcamNearBlur), CSPFT_FLOAT }, {"killcamNearBlurStart", offsetof(VehicleDef, killcamNearBlurStart), CSPFT_FLOAT }, {"killcamNearBlurEnd", offsetof(VehicleDef, killcamNearBlurEnd), CSPFT_FLOAT }, {"killcamFarBlur", offsetof(VehicleDef, killcamFarBlur), CSPFT_FLOAT }, {"killcamFarBlurStart", offsetof(VehicleDef, killcamFarBlurStart), CSPFT_FLOAT }, {"killcamFarBlurEnd", offsetof(VehicleDef, killcamFarBlurEnd), CSPFT_FLOAT }, {"isDrivable", offsetof(VehicleDef, isDrivable), CSPFT_QBOOLEAN }, {"numberOfSeats", offsetof(VehicleDef, numberOfSeats), CSPFT_INT }, {"numberOfGunners", offsetof(VehicleDef, numberOfGunners), CSPFT_INT }, {"driverControlledGunPos", offsetof(VehicleDef, driverControlledGunPos), CSPFT_INT }, {"seatSwitchOrder1", offsetof(VehicleDef, seatSwitchOrder[0]), CSPFT_INT }, {"seatSwitchOrder2", offsetof(VehicleDef, seatSwitchOrder[1]), CSPFT_INT }, {"seatSwitchOrder3", offsetof(VehicleDef, seatSwitchOrder[2]), CSPFT_INT }, {"seatSwitchOrder4", offsetof(VehicleDef, seatSwitchOrder[3]), CSPFT_INT }, {"seatSwitchOrder5", offsetof(VehicleDef, seatSwitchOrder[4]), CSPFT_INT }, {"seatSwitchOrder6", offsetof(VehicleDef, seatSwitchOrder[5]), CSPFT_INT }, {"seatSwitchOrder7", offsetof(VehicleDef, seatSwitchOrder[6]), CSPFT_INT }, {"seatSwitchOrder8", offsetof(VehicleDef, seatSwitchOrder[7]), CSPFT_INT }, {"seatSwitchOrder9", offsetof(VehicleDef, seatSwitchOrder[8]), CSPFT_INT }, {"seatSwitchOrder10", offsetof(VehicleDef, seatSwitchOrder[9]), CSPFT_INT }, {"seatSwitchOrder11", offsetof(VehicleDef, seatSwitchOrder[10]), CSPFT_INT }, {"texureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT }, {"wheelRotRate", offsetof(VehicleDef, wheelRotRate), CSPFT_FLOAT }, {"extraWheelRotScale", offsetof(VehicleDef, extraWheelRotScale), CSPFT_FLOAT }, {"wheelChildTakesSteerYaw", offsetof(VehicleDef, wheelChildTakesSteerYaw), CSPFT_QBOOLEAN }, {"enterRadiusDriver", offsetof(VehicleDef, entryPointRadius[VEH_POS_DRIVER]), CSPFT_FLOAT }, {"enterRadiusGunner1", offsetof(VehicleDef, entryPointRadius[VEH_POS_GUNNER_1]), CSPFT_FLOAT }, {"enterRadiusGunner2", offsetof(VehicleDef, entryPointRadius[VEH_POS_GUNNER_2]), CSPFT_FLOAT }, {"enterRadiusGunner3", offsetof(VehicleDef, entryPointRadius[VEH_POS_GUNNER_3]), CSPFT_FLOAT }, {"enterRadiusGunner4", offsetof(VehicleDef, entryPointRadius[VEH_POS_GUNNER_4]), CSPFT_FLOAT }, {"maxSpeed", offsetof(VehicleDef, maxSpeed), VFT_MPH_TO_INCHES_PER_SECOND}, {"maxSpeedVertical", offsetof(VehicleDef, maxSpeedVertical), VFT_MPH_TO_INCHES_PER_SECOND}, {"accel", offsetof(VehicleDef, accel), VFT_MPH_TO_INCHES_PER_SECOND}, {"accelVertical", offsetof(VehicleDef, accelVertical), VFT_MPH_TO_INCHES_PER_SECOND}, {"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT }, {"rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT }, {"collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT }, {"collisionSpeed", offsetof(VehicleDef, collisionSpeed), VFT_MPH_TO_INCHES_PER_SECOND}, {"suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT }, {"maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT }, {"maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT }, {"heliCollisionScalar", offsetof(VehicleDef, heliCollisionScalar), CSPFT_FLOAT }, {"viewPitchOffset", offsetof(VehicleDef, viewPitchOffset), CSPFT_FLOAT }, {"tiltFromAccelerationPitch", offsetof(VehicleDef, tiltFromAcceleration[0]), CSPFT_FLOAT }, {"tiltFromAccelerationRoll", offsetof(VehicleDef, tiltFromAcceleration[1]), CSPFT_FLOAT }, {"tiltFromDecelerationPitch", offsetof(VehicleDef, tiltFromDeceleration[0]), CSPFT_FLOAT }, {"tiltFromDecelerationRoll", offsetof(VehicleDef, tiltFromDeceleration[1]), CSPFT_FLOAT }, {"tiltFromVelocityPitch", offsetof(VehicleDef, tiltFromVelocity[0]), CSPFT_FLOAT }, {"tiltFromVelocityRoll", offsetof(VehicleDef, tiltFromVelocity[1]), CSPFT_FLOAT }, {"tiltSpeedPitch", offsetof(VehicleDef, tiltSpeed[0]), CSPFT_FLOAT }, {"tiltSpeedRoll", offsetof(VehicleDef, tiltSpeed[1]), CSPFT_FLOAT }, {"tracerOffsetForward", offsetof(VehicleDef, tracerOffset[0]), CSPFT_FLOAT }, {"tracerOffsetUp", offsetof(VehicleDef, tracerOffset[1]), CSPFT_FLOAT }, {"turretWeapon", offsetof(VehicleDef, turretWeapon), CSPFT_STRING }, {"turretHorizSpanLeft", offsetof(VehicleDef, turretViewLimits.horizSpanLeft), CSPFT_FLOAT }, {"turretHorizSpanRight", offsetof(VehicleDef, turretViewLimits.horizSpanRight), CSPFT_FLOAT }, {"turretVertSpanUp", offsetof(VehicleDef, turretViewLimits.vertSpanUp), CSPFT_FLOAT }, {"turretVertSpanDown", offsetof(VehicleDef, turretViewLimits.vertSpanDown), CSPFT_FLOAT }, {"turretHorizResistLeft", offsetof(VehicleDef, turretViewLimits.horizResistLeft), CSPFT_FLOAT }, {"turretHorizResistRight", offsetof(VehicleDef, turretViewLimits.horizResistRight), CSPFT_FLOAT }, {"turretVertResistUp", offsetof(VehicleDef, turretViewLimits.vertResistUp), CSPFT_FLOAT }, {"turretVertResistDown", offsetof(VehicleDef, turretViewLimits.vertResistDown), CSPFT_FLOAT }, {"turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT }, {"turretClampPlayerView", offsetof(VehicleDef, turretClampPlayerView), CSPFT_QBOOLEAN }, {"turretLockTurretToPlayerView", offsetof(VehicleDef, turretLockTurretToPlayerView), CSPFT_QBOOLEAN }, {"gunnerWeapon", offsetof(VehicleDef, gunnerWeapon[0]), CSPFT_STRING }, {"gunnerWeapon1", offsetof(VehicleDef, gunnerWeapon[1]), CSPFT_STRING }, {"gunnerWeapon2", offsetof(VehicleDef, gunnerWeapon[2]), CSPFT_STRING }, {"gunnerWeapon3", offsetof(VehicleDef, gunnerWeapon[3]), CSPFT_STRING }, {"gunnerRotRate", offsetof(VehicleDef, gunnerRotRate), CSPFT_FLOAT }, {"passenger1HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[0].horizSpanLeft), CSPFT_FLOAT }, {"passenger1HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[0].horizSpanRight), CSPFT_FLOAT }, {"passenger1VertSpanUp", offsetof(VehicleDef, passengerViewLimits[0].vertSpanUp), CSPFT_FLOAT }, {"passenger1VertSpanDown", offsetof(VehicleDef, passengerViewLimits[0].vertSpanDown), CSPFT_FLOAT }, {"passenger2HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[1].horizSpanLeft), CSPFT_FLOAT }, {"passenger2HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[1].horizSpanRight), CSPFT_FLOAT }, {"passenger2VertSpanUp", offsetof(VehicleDef, passengerViewLimits[1].vertSpanUp), CSPFT_FLOAT }, {"passenger2VertSpanDown", offsetof(VehicleDef, passengerViewLimits[1].vertSpanDown), CSPFT_FLOAT }, {"passenger3HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[2].horizSpanLeft), CSPFT_FLOAT }, {"passenger3HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[2].horizSpanRight), CSPFT_FLOAT }, {"passenger3VertSpanUp", offsetof(VehicleDef, passengerViewLimits[2].vertSpanUp), CSPFT_FLOAT }, {"passenger3VertSpanDown", offsetof(VehicleDef, passengerViewLimits[2].vertSpanDown), CSPFT_FLOAT }, {"passenger4HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[3].horizSpanLeft), CSPFT_FLOAT }, {"passenger4HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[3].horizSpanRight), CSPFT_FLOAT }, {"passenger4VertSpanUp", offsetof(VehicleDef, passengerViewLimits[3].vertSpanUp), CSPFT_FLOAT }, {"passenger4VertSpanDown", offsetof(VehicleDef, passengerViewLimits[3].vertSpanDown), CSPFT_FLOAT }, {"passenger5HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[4].horizSpanLeft), CSPFT_FLOAT }, {"passenger5HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[4].horizSpanRight), CSPFT_FLOAT }, {"passenger5VertSpanUp", offsetof(VehicleDef, passengerViewLimits[4].vertSpanUp), CSPFT_FLOAT }, {"passenger5VertSpanDown", offsetof(VehicleDef, passengerViewLimits[4].vertSpanDown), CSPFT_FLOAT }, {"passenger6HorizSpanLeft", offsetof(VehicleDef, passengerViewLimits[5].horizSpanLeft), CSPFT_FLOAT }, {"passenger6HorizSpanRight", offsetof(VehicleDef, passengerViewLimits[5].horizSpanRight), CSPFT_FLOAT }, {"passenger6VertSpanUp", offsetof(VehicleDef, passengerViewLimits[5].vertSpanUp), CSPFT_FLOAT }, {"passenger6VertSpanDown", offsetof(VehicleDef, passengerViewLimits[5].vertSpanDown), CSPFT_FLOAT }, {"turretSpinSnd", offsetof(VehicleDef, sndNames[VEH_TURRET_SPIN_SND]), CSPFT_STRING }, {"turretStopSnd", offsetof(VehicleDef, sndNames[VEH_TURRET_STOP_SND]), CSPFT_STRING }, {"wheelRoadNoiseSnd", offsetof(VehicleDef, sndMaterialNames[VEH_WHEEL_ROAD_NOISE]), CSPFT_STRING }, {"wheelSlidingSnd", offsetof(VehicleDef, sndMaterialNames[VEH_WHEEL_SLIDING]), CSPFT_STRING }, {"wheelPeelingOutSnd", offsetof(VehicleDef, sndMaterialNames[VEH_WHEEL_PEELING_OUT]), CSPFT_STRING }, {"futzSnd", offsetof(VehicleDef, futzName), CSPFT_STRING }, {"futzBlend", offsetof(VehicleDef, futzBlend), CSPFT_FLOAT }, {"skidSpeedMin", offsetof(VehicleDef, skidSpeedMin), CSPFT_FLOAT }, {"skidSpeedMax", offsetof(VehicleDef, skidSpeedMax), CSPFT_FLOAT }, {"animType", offsetof(VehicleDef, animType), CSPFT_INT }, {"animSet", offsetof(VehicleDef, animSet), CSPFT_STRING }, {"scriptedAnimationEntry", offsetof(VehicleDef, scriptedAnimationEntry), CSPFT_QBOOLEAN }, {"mantleAngleFront", offsetof(VehicleDef, mantleAngles[MANTLE_ANGLE_FRONT]), CSPFT_FLOAT }, {"mantleAngleBack", offsetof(VehicleDef, mantleAngles[MANTLE_ANGLE_BACK]), CSPFT_FLOAT }, {"mantleAngleLeft", offsetof(VehicleDef, mantleAngles[MANTLE_ANGLE_LEFT]), CSPFT_FLOAT }, {"mantleAngleRight", offsetof(VehicleDef, mantleAngles[MANTLE_ANGLE_RIGHT]), CSPFT_FLOAT }, {"driverHideTag1", offsetof(VehicleDef, driverHideTag), CSPFT_SCRIPT_STRING }, {"extraWheelLeft1", offsetof(VehicleDef, extraWheelTags[FL_WHEEL]), CSPFT_SCRIPT_STRING }, {"extraWheelRight1", offsetof(VehicleDef, extraWheelTags[FR_WHEEL]), CSPFT_SCRIPT_STRING }, {"extraWheelLeft2", offsetof(VehicleDef, extraWheelTags[BL_WHEEL]), CSPFT_SCRIPT_STRING }, {"extraWheelRight2", offsetof(VehicleDef, extraWheelTags[BR_WHEEL]), CSPFT_SCRIPT_STRING }, {"mod0", offsetof(VehicleDef, attachmentModels[0]), CSPFT_XMODEL }, {"tag0", offsetof(VehicleDef, attachmentTags[0]), CSPFT_SCRIPT_STRING }, {"mod1", offsetof(VehicleDef, attachmentModels[1]), CSPFT_XMODEL }, {"tag1", offsetof(VehicleDef, attachmentTags[1]), CSPFT_SCRIPT_STRING }, {"mod2", offsetof(VehicleDef, attachmentModels[2]), CSPFT_XMODEL }, {"tag2", offsetof(VehicleDef, attachmentTags[2]), CSPFT_SCRIPT_STRING }, {"mod3", offsetof(VehicleDef, attachmentModels[3]), CSPFT_XMODEL }, {"tag3", offsetof(VehicleDef, attachmentTags[3]), CSPFT_SCRIPT_STRING }, {"dmod0", offsetof(VehicleDef, deathAttachmentModels[0]), CSPFT_XMODEL }, {"dtag0", offsetof(VehicleDef, deathAttachmentTags[0]), CSPFT_SCRIPT_STRING }, {"dmod1", offsetof(VehicleDef, deathAttachmentModels[1]), CSPFT_XMODEL }, {"dtag1", offsetof(VehicleDef, deathAttachmentTags[1]), CSPFT_SCRIPT_STRING }, {"dmod2", offsetof(VehicleDef, deathAttachmentModels[2]), CSPFT_XMODEL }, {"dtag2", offsetof(VehicleDef, deathAttachmentTags[2]), CSPFT_SCRIPT_STRING }, {"dmod3", offsetof(VehicleDef, deathAttachmentModels[3]), CSPFT_XMODEL }, {"dtag3", offsetof(VehicleDef, deathAttachmentTags[3]), CSPFT_SCRIPT_STRING }, {"worldModel", offsetof(VehicleDef, model), CSPFT_XMODEL }, {"viewModel", offsetof(VehicleDef, viewModel), CSPFT_XMODEL }, {"deathModel", offsetof(VehicleDef, deathModel), CSPFT_XMODEL }, {"enemyModel", offsetof(VehicleDef, enemyModel), CSPFT_XMODEL }, {"modelSwapDelay", offsetof(VehicleDef, modelSwapDelay), CSPFT_FLOAT }, {"exhaustFx", offsetof(VehicleDef, exhaustFx), CSPFT_FX }, {"oneExhaust", offsetof(VehicleDef, oneExhaust), CSPFT_QBOOLEAN }, {"treadFxAsphalt", offsetof(VehicleDef, treadFx[SURF_TYPE_ASPHALT]), CSPFT_FX }, {"treadFxBark", offsetof(VehicleDef, treadFx[SURF_TYPE_BARK]), CSPFT_FX }, {"treadFxBrick", offsetof(VehicleDef, treadFx[SURF_TYPE_BRICK]), CSPFT_FX }, {"treadFxCarpet", offsetof(VehicleDef, treadFx[SURF_TYPE_CARPET]), CSPFT_FX }, {"treadFxCeramic", offsetof(VehicleDef, treadFx[SURF_TYPE_CERAMIC]), CSPFT_FX }, {"treadFxCloth", offsetof(VehicleDef, treadFx[SURF_TYPE_CLOTH]), CSPFT_FX }, {"treadFxConcrete", offsetof(VehicleDef, treadFx[SURF_TYPE_CONCRETE]), CSPFT_FX }, {"treadFxCushion", offsetof(VehicleDef, treadFx[SURF_TYPE_CUSHION]), CSPFT_FX }, {"treadFxDefault", offsetof(VehicleDef, treadFx[SURF_TYPE_DEFAULT]), CSPFT_FX }, {"treadFxDirt", offsetof(VehicleDef, treadFx[SURF_TYPE_DIRT]), CSPFT_FX }, {"treadFxFlesh", offsetof(VehicleDef, treadFx[SURF_TYPE_FLESH]), CSPFT_FX }, {"treadFxFoliage", offsetof(VehicleDef, treadFx[SURF_TYPE_FOLIAGE]), CSPFT_FX }, {"treadFxFruit", offsetof(VehicleDef, treadFx[SURF_TYPE_FRUIT]), CSPFT_FX }, {"treadFxGlass", offsetof(VehicleDef, treadFx[SURF_TYPE_GLASS]), CSPFT_FX }, {"treadFxGrass", offsetof(VehicleDef, treadFx[SURF_TYPE_GRASS]), CSPFT_FX }, {"treadFxGravel", offsetof(VehicleDef, treadFx[SURF_TYPE_GRAVEL]), CSPFT_FX }, {"treadFxIce", offsetof(VehicleDef, treadFx[SURF_TYPE_ICE]), CSPFT_FX }, {"treadFxMetal", offsetof(VehicleDef, treadFx[SURF_TYPE_METAL]), CSPFT_FX }, {"treadFxMud", offsetof(VehicleDef, treadFx[SURF_TYPE_MUD]), CSPFT_FX }, {"treadFxPaintedMetal", offsetof(VehicleDef, treadFx[SURF_TYPE_PAINTED_METAL]), CSPFT_FX }, {"treadFxPaper", offsetof(VehicleDef, treadFx[SURF_TYPE_PAPER]), CSPFT_FX }, {"treadFxPlaster", offsetof(VehicleDef, treadFx[SURF_TYPE_PLASTER]), CSPFT_FX }, {"treadFxPlastic", offsetof(VehicleDef, treadFx[SURF_TYPE_PLASTIC]), CSPFT_FX }, {"treadFxRock", offsetof(VehicleDef, treadFx[SURF_TYPE_ROCK]), CSPFT_FX }, {"treadFxRubber", offsetof(VehicleDef, treadFx[SURF_TYPE_RUBBER]), CSPFT_FX }, {"treadFxSand", offsetof(VehicleDef, treadFx[SURF_TYPE_SAND]), CSPFT_FX }, {"treadFxSnow", offsetof(VehicleDef, treadFx[SURF_TYPE_SNOW]), CSPFT_FX }, {"treadFxWater", offsetof(VehicleDef, treadFx[SURF_TYPE_WATER]), CSPFT_FX }, {"treadFxWood", offsetof(VehicleDef, treadFx[SURF_TYPE_WOOD]), CSPFT_FX }, {"deathFxName", offsetof(VehicleDef, deathFx), CSPFT_FX }, {"deathFxTag", offsetof(VehicleDef, deathFxTag), CSPFT_SCRIPT_STRING }, {"deathFxSound", offsetof(VehicleDef, deathFxSound), CSPFT_STRING }, {"lightFxName1", offsetof(VehicleDef, lightFx[0]), CSPFT_FX }, {"lightFxTag1", offsetof(VehicleDef, lightFxTag[0]), CSPFT_SCRIPT_STRING }, {"lightFxName2", offsetof(VehicleDef, lightFx[1]), CSPFT_FX }, {"lightFxTag2", offsetof(VehicleDef, lightFxTag[1]), CSPFT_SCRIPT_STRING }, {"lightFxName3", offsetof(VehicleDef, lightFx[2]), CSPFT_FX }, {"lightFxTag3", offsetof(VehicleDef, lightFxTag[2]), CSPFT_SCRIPT_STRING }, {"lightFxName4", offsetof(VehicleDef, lightFx[3]), CSPFT_FX }, {"lightFxTag4", offsetof(VehicleDef, lightFxTag[3]), CSPFT_SCRIPT_STRING }, {"FriendlyLightFxName", offsetof(VehicleDef, friendlyLightFx), CSPFT_FX }, {"FriendlyLightFxTag", offsetof(VehicleDef, friendlyLightFxTag), CSPFT_SCRIPT_STRING }, {"EnemyLightFxName", offsetof(VehicleDef, enemyLightFx), CSPFT_FX }, {"EnemyLightFxTag", offsetof(VehicleDef, enemyLightFxTag), CSPFT_SCRIPT_STRING }, {"radiusDamageMin", offsetof(VehicleDef, radiusDamageMin), CSPFT_FLOAT }, {"radiusDamageMax", offsetof(VehicleDef, radiusDamageMax), CSPFT_FLOAT }, {"radiusDamageRadius", offsetof(VehicleDef, radiusDamageRadius), CSPFT_FLOAT }, {"shootShock", offsetof(VehicleDef, shootShock), CSPFT_STRING }, {"shootRumble", offsetof(VehicleDef, shootRumble), CSPFT_STRING }, {"deathQuakeScale", offsetof(VehicleDef, deathQuakeScale), CSPFT_FLOAT }, {"deathQuakeDuration", offsetof(VehicleDef, deathQuakeDuration), CSPFT_FLOAT }, {"deathQuakeRadius", offsetof(VehicleDef, deathQuakeRadius), CSPFT_FLOAT }, {"rumbleType", offsetof(VehicleDef, rumbleType), CSPFT_STRING }, {"rumbleScale", offsetof(VehicleDef, rumbleScale), CSPFT_FLOAT }, {"rumbleDuration", offsetof(VehicleDef, rumbleDuration), CSPFT_FLOAT }, {"rumbleRadius", offsetof(VehicleDef, rumbleRadius), CSPFT_FLOAT }, {"rumbleBaseTime", offsetof(VehicleDef, rumbleBaseTime), CSPFT_FLOAT }, {"rumbleAdditionalTime", offsetof(VehicleDef, rumbleAdditionalTime), CSPFT_FLOAT }, {"healthDefault", offsetof(VehicleDef, healthDefault), CSPFT_INT }, {"healthMin", offsetof(VehicleDef, healthMin), CSPFT_INT }, {"healthMax", offsetof(VehicleDef, healthMax), CSPFT_INT }, {"team", offsetof(VehicleDef, eTeam), VFT_TEAM }, {"boostAccelMultiplier", offsetof(VehicleDef, boostAccelMultiplier), CSPFT_INT }, {"boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT }, {"boostSpeedIncrease", offsetof(VehicleDef, boostSpeedIncrease), CSPFT_FLOAT }, {"addToCompass", offsetof(VehicleDef, addToCompass), CSPFT_QBOOLEAN }, {"addToCompassEnemy", offsetof(VehicleDef, addToCompassEnemy), CSPFT_QBOOLEAN }, {"compassIcon", offsetof(VehicleDef, compassIcon), CSPFT_STRING }, {"gasButton", offsetof(VehicleDef, gasButtonName), CSPFT_STRING }, {"reverseBrakeButton", offsetof(VehicleDef, reverseBrakeButtonName), CSPFT_STRING }, {"handBrakeButton", offsetof(VehicleDef, handBrakeButtonName), CSPFT_STRING }, {"attackButton", offsetof(VehicleDef, attackButtonName), CSPFT_STRING }, {"attackSecondaryButton", offsetof(VehicleDef, attackSecondaryButtonName), CSPFT_STRING }, {"moveUpButton", offsetof(VehicleDef, moveUpButtonName), CSPFT_STRING }, {"moveDownButton", offsetof(VehicleDef, moveDownButtonName), CSPFT_STRING }, {"switchSeatButton", offsetof(VehicleDef, switchSeatButtonName), CSPFT_STRING }, {"boostButton", offsetof(VehicleDef, boostButtonName), CSPFT_STRING }, {"steerGraph", offsetof(VehicleDef, steerGraphName), CSPFT_STRING }, {"accelGraph", offsetof(VehicleDef, accelGraphName), CSPFT_STRING }, {"isNitrous", offsetof(VehicleDef, isNitrous), CSPFT_QBOOLEAN }, {"isFourWheelSteering", offsetof(VehicleDef, isFourWheelSteering), CSPFT_QBOOLEAN }, {"useCollmap", offsetof(VehicleDef, useCollmap), CSPFT_QBOOLEAN }, {"radius", offsetof(VehicleDef, radius), CSPFT_FLOAT }, {"minHeight", offsetof(VehicleDef, minHeight), CSPFT_FLOAT }, {"maxHeight", offsetof(VehicleDef, maxHeight), CSPFT_FLOAT }, {"noDirectionalDamage", offsetof(VehicleDef, noDirectionalDamage), CSPFT_QBOOLEAN }, {"max_fric_tilt_angle", offsetof(VehicleDef, max_fric_tilt_angle), CSPFT_FLOAT }, {"max_fric_tilt", offsetof(VehicleDef, max_fric_tilt), CSPFT_FLOAT }, {"fakeBodyStabilizer", offsetof(VehicleDef, fakeBodyStabilizer), CSPFT_QBOOLEAN }, {"vehHelicopterBoundsRadius", offsetof(VehicleDef, vehHelicopterBoundsRadius), CSPFT_FLOAT }, {"vehHelicopterDecelerationFwd", offsetof(VehicleDef, vehHelicopterDecelerationFwd), CSPFT_FLOAT }, {"vehHelicopterDecelerationSide", offsetof(VehicleDef, vehHelicopterDecelerationSide), CSPFT_FLOAT }, {"vehHelicopterDecelerationUp", offsetof(VehicleDef, vehHelicopterDecelerationUp), CSPFT_FLOAT }, {"vehHelicopterTiltFromControllerAxes", offsetof(VehicleDef, vehHelicopterTiltFromControllerAxes), CSPFT_FLOAT }, {"vehHelicopterTiltFromFwdAndYaw", offsetof(VehicleDef, vehHelicopterTiltFromFwdAndYaw), CSPFT_FLOAT }, {"vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt", offsetof(VehicleDef, vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt), CSPFT_FLOAT }, {"vehHelicopterTiltMomentum", offsetof(VehicleDef, vehHelicopterTiltMomentum), CSPFT_FLOAT }, {"vehHelicopterQuadRotor", offsetof(VehicleDef, vehHelicopterQuadRotor), CSPFT_QBOOLEAN }, {"vehHelicopterAccelTwardsView", offsetof(VehicleDef, vehHelicopterAccelTwardsView), CSPFT_QBOOLEAN }, {"maxRotorArmMovementAngle", offsetof(VehicleDef, maxRotorArmMovementAngle), CSPFT_FLOAT }, {"maxRotorArmRotationAngle", offsetof(VehicleDef, maxRotorArmRotationAngle), CSPFT_FLOAT }, {"vehHelicopterMaintainHeight", offsetof(VehicleDef, vehHelicopterMaintainHeight), CSPFT_QBOOLEAN }, {"vehHelicopterMaintainMaxHeight", offsetof(VehicleDef, vehHelicopterMaintainMaxHeight), CSPFT_QBOOLEAN }, {"vehHelicopterMaintainHeightLimit", offsetof(VehicleDef, vehHelicopterMaintainHeightLimit), CSPFT_FLOAT }, {"vehHelicopterMaintainHeightAccel", offsetof(VehicleDef, vehHelicopterMaintainHeightAccel), CSPFT_FLOAT }, {"vehHelicopterMaintainHeightMinimum", offsetof(VehicleDef, vehHelicopterMaintainHeightMinimum), CSPFT_FLOAT }, {"vehHelicopterMaintainHeightMaximum", offsetof(VehicleDef, vehHelicopterMaintainHeightMaximum), CSPFT_FLOAT }, {"vehHelicopterMaintainCeilingMinimum", offsetof(VehicleDef, vehHelicopterMaintainCeilingMinimum), CSPFT_FLOAT }, {"joltVehicle", offsetof(VehicleDef, joltVehicle), CSPFT_QBOOLEAN }, {"joltVehicleDriver", offsetof(VehicleDef, joltVehicleDriver), CSPFT_QBOOLEAN }, {"joltMaxTime", offsetof(VehicleDef, joltMaxTime), CSPFT_FLOAT }, {"joltTime", offsetof(VehicleDef, joltTime), CSPFT_FLOAT }, {"joltWaves", offsetof(VehicleDef, joltWaves), CSPFT_FLOAT }, {"joltIntensity", offsetof(VehicleDef, joltIntensity), CSPFT_FLOAT }, {"nitrous_max_speed", offsetof(VehicleDef, nitrousVehParams.m_speed_max), VFT_MPH_TO_INCHES_PER_SECOND}, {"nitrous_accel", offsetof(VehicleDef, nitrousVehParams.m_accel_max), VFT_MPH_TO_INCHES_PER_SECOND}, {"nitrous_auto_handbrake_min_speed", offsetof(VehicleDef, nitrousVehParams.m_auto_hand_brake_min_speed), VFT_MPH_TO_INCHES_PER_SECOND}, {"nitrous_steer_angle_max", offsetof(VehicleDef, nitrousVehParams.m_steer_angle_max), CSPFT_FLOAT }, {"nitrous_steer_angle_speed_scale", offsetof(VehicleDef, nitrousVehParams.m_steer_angle_speed_scale), CSPFT_FLOAT }, {"nitrous_steer_speed", offsetof(VehicleDef, nitrousVehParams.m_steer_speed), CSPFT_FLOAT }, {"nitrous_body_mass", offsetof(VehicleDef, nitrousVehParams.m_body_mass), VFT_POUNDS_TO_GAME_MASS }, {"nitrous_wheel_radius", offsetof(VehicleDef, nitrousVehParams.m_wheel_radius), CSPFT_FLOAT }, {"nitrous_susp_adj", offsetof(VehicleDef, nitrousVehParams.m_susp_adj), CSPFT_FLOAT }, {"nitrous_susp_spring_k", offsetof(VehicleDef, nitrousVehParams.m_susp_spring_k), CSPFT_FLOAT }, {"nitrous_susp_damp_k", offsetof(VehicleDef, nitrousVehParams.m_susp_damp_k), CSPFT_FLOAT }, {"nitrous_susp_hard_limit", offsetof(VehicleDef, nitrousVehParams.m_susp_hard_limit), CSPFT_FLOAT }, {"nitrous_susp_min_height", offsetof(VehicleDef, nitrousVehParams.m_susp_min_height), CSPFT_FLOAT }, {"nitrous_tire_damp_hand", offsetof(VehicleDef, nitrousVehParams.m_tire_damp_hand), CSPFT_FLOAT }, {"nitrous_tire_damp_brake", offsetof(VehicleDef, nitrousVehParams.m_tire_damp_brake), CSPFT_FLOAT }, {"nitrous_tire_damp_coast", offsetof(VehicleDef, nitrousVehParams.m_tire_damp_coast), CSPFT_FLOAT }, {"nitrous_tire_fric_brake", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_brake), CSPFT_FLOAT }, {"nitrous_tire_fric_hand_brake", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_hand_brake), CSPFT_FLOAT }, {"nitrous_tire_fric_fwd", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_fwd), CSPFT_FLOAT }, {"nitrous_tire_fric_side", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_side), CSPFT_FLOAT }, {"nitrous_roll_stability", offsetof(VehicleDef, nitrousVehParams.m_roll_stability), CSPFT_FLOAT }, {"nitrous_pitch_stability", offsetof(VehicleDef, nitrousVehParams.m_pitch_stability), CSPFT_FLOAT }, {"nitrous_roll_resistance", offsetof(VehicleDef, nitrousVehParams.m_pitch_roll_resistance), CSPFT_FLOAT }, {"nitrous_yaw_resistance", offsetof(VehicleDef, nitrousVehParams.m_yaw_resistance), CSPFT_FLOAT }, {"nitrous_upright_strength", offsetof(VehicleDef, nitrousVehParams.m_upright_strength), CSPFT_FLOAT }, {"nitrous_tilt_fakey", offsetof(VehicleDef, nitrousVehParams.m_tilt_fakey), CSPFT_FLOAT }, {"nitrous_traction_type", offsetof(VehicleDef, nitrousVehParams.m_traction_type), VFT_TRACTION_TYPE }, {"nitrous_peel_out_max_speed", offsetof(VehicleDef, nitrousVehParams.m_peel_out_max_speed), CSPFT_FLOAT }, {"nitrous_tire_fric_side_max", offsetof(VehicleDef, nitrousVehParams.m_tire_fric_side_max), CSPFT_FLOAT }, {"nitrous_reverse_scale", offsetof(VehicleDef, nitrousVehParams.m_reverse_scale), CSPFT_FLOAT }, {"nitrous_water_speed_max", offsetof(VehicleDef, nitrousVehParams.m_water_speed_max), VFT_MPH_TO_INCHES_PER_SECOND}, {"nitrous_water_accel_max", offsetof(VehicleDef, nitrousVehParams.m_water_accel_max), CSPFT_FLOAT }, {"nitrous_water_turn_accel", offsetof(VehicleDef, nitrousVehParams.m_water_turn_accel), CSPFT_FLOAT }, {"nitrous_water_turn_speed_max", offsetof(VehicleDef, nitrousVehParams.m_water_turn_speed_max), CSPFT_FLOAT }, {"nitrous_boat_ebrake_power", offsetof(VehicleDef, nitrousVehParams.m_water_ebrake_power), CSPFT_FLOAT }, {"nitrous_bbox_min_x", offsetof(VehicleDef, nitrousVehParams.m_bbox_min.x), CSPFT_FLOAT }, {"nitrous_bbox_min_y", offsetof(VehicleDef, nitrousVehParams.m_bbox_min.y), CSPFT_FLOAT }, {"nitrous_bbox_min_z", offsetof(VehicleDef, nitrousVehParams.m_bbox_min.z), CSPFT_FLOAT }, {"nitrous_bbox_max_x", offsetof(VehicleDef, nitrousVehParams.m_bbox_max.x), CSPFT_FLOAT }, {"nitrous_bbox_max_y", offsetof(VehicleDef, nitrousVehParams.m_bbox_max.y), CSPFT_FLOAT }, {"nitrous_bbox_max_z", offsetof(VehicleDef, nitrousVehParams.m_bbox_max.z), CSPFT_FLOAT }, {"nitrous_mass_center_offset_x", offsetof(VehicleDef, nitrousVehParams.m_mass_center_offset.x), CSPFT_FLOAT }, {"nitrous_mass_center_offset_y", offsetof(VehicleDef, nitrousVehParams.m_mass_center_offset.y), CSPFT_FLOAT }, {"nitrous_mass_center_offset_z", offsetof(VehicleDef, nitrousVehParams.m_mass_center_offset.z), CSPFT_FLOAT }, {"nitrous_buoyancybox_min_x", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_min.x), CSPFT_FLOAT }, {"nitrous_buoyancybox_min_y", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_min.y), CSPFT_FLOAT }, {"nitrous_buoyancybox_min_z", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_min.z), CSPFT_FLOAT }, {"nitrous_buoyancybox_max_x", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_max.x), CSPFT_FLOAT }, {"nitrous_buoyancybox_max_y", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_max.y), CSPFT_FLOAT }, {"nitrous_buoyancybox_max_z", offsetof(VehicleDef, nitrousVehParams.m_buoyancybox_max.z), CSPFT_FLOAT }, {"nitrous_boat_speed_rise", offsetof(VehicleDef, nitrousVehParams.m_boat_speed_rise), CSPFT_FLOAT }, {"nitrous_boat_speed_tilt", offsetof(VehicleDef, nitrousVehParams.m_boat_speed_tilt), CSPFT_FLOAT }, {"nitrous_boat_motor_offset_x", offsetof(VehicleDef, nitrousVehParams.m_boat_motor_offset.x), CSPFT_FLOAT }, {"nitrous_boat_motor_offset_y", offsetof(VehicleDef, nitrousVehParams.m_boat_motor_offset.y), CSPFT_FLOAT }, {"nitrous_boat_motor_offset_z", offsetof(VehicleDef, nitrousVehParams.m_boat_motor_offset.z), CSPFT_FLOAT }, {"nitrous_boat_side_fric", offsetof(VehicleDef, nitrousVehParams.m_boat_side_fric_scale), CSPFT_FLOAT }, {"nitrous_boat_forward_fric", offsetof(VehicleDef, nitrousVehParams.m_boat_forward_fric_scale), CSPFT_FLOAT }, {"nitrous_boat_vertical_fric", offsetof(VehicleDef, nitrousVehParams.m_boat_vertical_fric_scale), CSPFT_FLOAT }, {"nitrous_drive_on_walls", offsetof(VehicleDef, nitrousVehParams.m_drive_on_walls), CSPFT_BOOL }, {"nitrous_linear_drag_scale", offsetof(VehicleDef, nitrousVehParams.m_linear_drag_scale), CSPFT_FLOAT }, {"nitrous_angular_drag_scale", offsetof(VehicleDef, nitrousVehParams.m_angular_drag_scale), CSPFT_FLOAT }, {"nitrous_jump_force", offsetof(VehicleDef, nitrousVehParams.m_jump_force), CSPFT_FLOAT }, {"p_driveby_sound_radius", offsetof(VehicleDef, driveBySoundRadius[0]), CSPFT_FLOAT }, {"s_driveby_sound_radius", offsetof(VehicleDef, driveBySoundRadius[1]), CSPFT_FLOAT }, {"p_drive_by_sound_apex0", offsetof(VehicleDef, driveBySounds[0].apex), CSPFT_INT }, {"p_drive_by_sound_name0", offsetof(VehicleDef, driveBySounds[0].name), CSPFT_STRING }, {"p_drive_by_sound_apex1", offsetof(VehicleDef, driveBySounds[1].apex), CSPFT_INT }, {"p_drive_by_sound_name1", offsetof(VehicleDef, driveBySounds[1].name), CSPFT_STRING }, {"p_drive_by_sound_apex2", offsetof(VehicleDef, driveBySounds[2].apex), CSPFT_INT }, {"p_drive_by_sound_name2", offsetof(VehicleDef, driveBySounds[2].name), CSPFT_STRING }, {"p_drive_by_sound_apex3", offsetof(VehicleDef, driveBySounds[3].apex), CSPFT_INT }, {"p_drive_by_sound_name3", offsetof(VehicleDef, driveBySounds[3].name), CSPFT_STRING }, {"p_drive_by_sound_apex4", offsetof(VehicleDef, driveBySounds[4].apex), CSPFT_INT }, {"p_drive_by_sound_name4", offsetof(VehicleDef, driveBySounds[4].name), CSPFT_STRING }, {"p_drive_by_sound_apex5", offsetof(VehicleDef, driveBySounds[5].apex), CSPFT_INT }, {"p_drive_by_sound_name5", offsetof(VehicleDef, driveBySounds[5].name), CSPFT_STRING }, {"p_drive_by_sound_apex6", offsetof(VehicleDef, driveBySounds[6].apex), CSPFT_INT }, {"p_drive_by_sound_name6", offsetof(VehicleDef, driveBySounds[6].name), CSPFT_STRING }, {"p_drive_by_sound_apex7", offsetof(VehicleDef, driveBySounds[7].apex), CSPFT_INT }, {"p_drive_by_sound_name7", offsetof(VehicleDef, driveBySounds[7].name), CSPFT_STRING }, {"p_drive_by_sound_apex8", offsetof(VehicleDef, driveBySounds[8].apex), CSPFT_INT }, {"p_drive_by_sound_name8", offsetof(VehicleDef, driveBySounds[8].name), CSPFT_STRING }, {"p_drive_by_sound_apex9", offsetof(VehicleDef, driveBySounds[9].apex), CSPFT_INT }, {"p_drive_by_sound_name9", offsetof(VehicleDef, driveBySounds[9].name), CSPFT_STRING }, {"p_drive_by_sound_apex10", offsetof(VehicleDef, driveBySounds[10].apex), CSPFT_INT }, {"p_drive_by_sound_name10", offsetof(VehicleDef, driveBySounds[10].name), CSPFT_STRING }, {"p_drive_by_sound_apex11", offsetof(VehicleDef, driveBySounds[11].apex), CSPFT_INT }, {"p_drive_by_sound_name11", offsetof(VehicleDef, driveBySounds[11].name), CSPFT_STRING }, {"p_drive_by_sound_apex12", offsetof(VehicleDef, driveBySounds[12].apex), CSPFT_INT }, {"p_drive_by_sound_name12", offsetof(VehicleDef, driveBySounds[12].name), CSPFT_STRING }, {"p_drive_by_sound_apex13", offsetof(VehicleDef, driveBySounds[13].apex), CSPFT_INT }, {"p_drive_by_sound_name13", offsetof(VehicleDef, driveBySounds[13].name), CSPFT_STRING }, {"p_drive_by_sound_apex14", offsetof(VehicleDef, driveBySounds[14].apex), CSPFT_INT }, {"p_drive_by_sound_name14", offsetof(VehicleDef, driveBySounds[14].name), CSPFT_STRING }, {"p_drive_by_sound_apex15", offsetof(VehicleDef, driveBySounds[15].apex), CSPFT_INT }, {"p_drive_by_sound_name15", offsetof(VehicleDef, driveBySounds[15].name), CSPFT_STRING }, {"p_drive_by_sound_apex16", offsetof(VehicleDef, driveBySounds[16].apex), CSPFT_INT }, {"p_drive_by_sound_name16", offsetof(VehicleDef, driveBySounds[16].name), CSPFT_STRING }, {"p_drive_by_sound_apex17", offsetof(VehicleDef, driveBySounds[17].apex), CSPFT_INT }, {"p_drive_by_sound_name17", offsetof(VehicleDef, driveBySounds[17].name), CSPFT_STRING }, {"p_drive_by_sound_apex18", offsetof(VehicleDef, driveBySounds[18].apex), CSPFT_INT }, {"p_drive_by_sound_name18", offsetof(VehicleDef, driveBySounds[18].name), CSPFT_STRING }, {"p_drive_by_sound_apex19", offsetof(VehicleDef, driveBySounds[19].apex), CSPFT_INT }, {"p_drive_by_sound_name19", offsetof(VehicleDef, driveBySounds[19].name), CSPFT_STRING }, {"s_drive_by_sound_apex0", offsetof(VehicleDef, driveBySounds[20].apex), CSPFT_INT }, {"s_drive_by_sound_name0", offsetof(VehicleDef, driveBySounds[20].name), CSPFT_STRING }, {"s_drive_by_sound_apex1", offsetof(VehicleDef, driveBySounds[21].apex), CSPFT_INT }, {"s_drive_by_sound_name1", offsetof(VehicleDef, driveBySounds[21].name), CSPFT_STRING }, {"s_drive_by_sound_apex2", offsetof(VehicleDef, driveBySounds[22].apex), CSPFT_INT }, {"s_drive_by_sound_name2", offsetof(VehicleDef, driveBySounds[22].name), CSPFT_STRING }, {"s_drive_by_sound_apex3", offsetof(VehicleDef, driveBySounds[23].apex), CSPFT_INT }, {"s_drive_by_sound_name3", offsetof(VehicleDef, driveBySounds[23].name), CSPFT_STRING }, {"s_drive_by_sound_apex4", offsetof(VehicleDef, driveBySounds[24].apex), CSPFT_INT }, {"s_drive_by_sound_name4", offsetof(VehicleDef, driveBySounds[24].name), CSPFT_STRING }, {"s_drive_by_sound_apex5", offsetof(VehicleDef, driveBySounds[25].apex), CSPFT_INT }, {"s_drive_by_sound_name5", offsetof(VehicleDef, driveBySounds[25].name), CSPFT_STRING }, {"s_drive_by_sound_apex6", offsetof(VehicleDef, driveBySounds[26].apex), CSPFT_INT }, {"s_drive_by_sound_name6", offsetof(VehicleDef, driveBySounds[26].name), CSPFT_STRING }, {"s_drive_by_sound_apex7", offsetof(VehicleDef, driveBySounds[27].apex), CSPFT_INT }, {"s_drive_by_sound_name7", offsetof(VehicleDef, driveBySounds[27].name), CSPFT_STRING }, {"s_drive_by_sound_apex8", offsetof(VehicleDef, driveBySounds[28].apex), CSPFT_INT }, {"s_drive_by_sound_name8", offsetof(VehicleDef, driveBySounds[28].name), CSPFT_STRING }, {"s_drive_by_sound_apex9", offsetof(VehicleDef, driveBySounds[29].apex), CSPFT_INT }, {"s_drive_by_sound_name9", offsetof(VehicleDef, driveBySounds[29].name), CSPFT_STRING }, {"s_drive_by_sound_apex10", offsetof(VehicleDef, driveBySounds[30].apex), CSPFT_INT }, {"s_drive_by_sound_name10", offsetof(VehicleDef, driveBySounds[30].name), CSPFT_STRING }, {"s_drive_by_sound_apex11", offsetof(VehicleDef, driveBySounds[31].apex), CSPFT_INT }, {"s_drive_by_sound_name11", offsetof(VehicleDef, driveBySounds[31].name), CSPFT_STRING }, {"s_drive_by_sound_apex12", offsetof(VehicleDef, driveBySounds[32].apex), CSPFT_INT }, {"s_drive_by_sound_name12", offsetof(VehicleDef, driveBySounds[32].name), CSPFT_STRING }, {"s_drive_by_sound_apex13", offsetof(VehicleDef, driveBySounds[33].apex), CSPFT_INT }, {"s_drive_by_sound_name13", offsetof(VehicleDef, driveBySounds[33].name), CSPFT_STRING }, {"s_drive_by_sound_apex14", offsetof(VehicleDef, driveBySounds[34].apex), CSPFT_INT }, {"s_drive_by_sound_name14", offsetof(VehicleDef, driveBySounds[34].name), CSPFT_STRING }, {"s_drive_by_sound_apex15", offsetof(VehicleDef, driveBySounds[35].apex), CSPFT_INT }, {"s_drive_by_sound_name15", offsetof(VehicleDef, driveBySounds[35].name), CSPFT_STRING }, {"s_drive_by_sound_apex16", offsetof(VehicleDef, driveBySounds[36].apex), CSPFT_INT }, {"s_drive_by_sound_name16", offsetof(VehicleDef, driveBySounds[36].name), CSPFT_STRING }, {"s_drive_by_sound_apex17", offsetof(VehicleDef, driveBySounds[37].apex), CSPFT_INT }, {"s_drive_by_sound_name17", offsetof(VehicleDef, driveBySounds[37].name), CSPFT_STRING }, {"s_drive_by_sound_apex18", offsetof(VehicleDef, driveBySounds[38].apex), CSPFT_INT }, {"s_drive_by_sound_name18", offsetof(VehicleDef, driveBySounds[38].name), CSPFT_STRING }, {"s_drive_by_sound_apex19", offsetof(VehicleDef, driveBySounds[39].apex), CSPFT_INT }, {"s_drive_by_sound_name19", offsetof(VehicleDef, driveBySounds[39].name), CSPFT_STRING }, {"doFootSteps", offsetof(VehicleDef, doFootSteps), CSPFT_BOOL }, {"isSentient", offsetof(VehicleDef, isSentient), CSPFT_BOOL }, {"idleRpms", offsetof(VehicleDef, engine.idleRpms), CSPFT_FLOAT }, {"maxRpms", offsetof(VehicleDef, engine.maxRpms), CSPFT_FLOAT }, {"maxTorque", offsetof(VehicleDef, engine.maxTorque), CSPFT_FLOAT }, {"brakingCoeff", offsetof(VehicleDef, engine.brakingCoeff), CSPFT_FLOAT }, {"onLoadFadeInStart", offsetof(VehicleDef, engine.loadFadeParams.x), CSPFT_FLOAT }, {"onLoadFadeInEnd", offsetof(VehicleDef, engine.loadFadeParams.y), CSPFT_FLOAT }, {"offLoadFadeOutStart", offsetof(VehicleDef, engine.loadFadeParams.z), CSPFT_FLOAT }, {"offLoadFadeOutEnd", offsetof(VehicleDef, engine.loadFadeParams.w), CSPFT_FLOAT }, {"loadScale", offsetof(VehicleDef, engine.loadScale), CSPFT_FLOAT }, {"loadSmooting", offsetof(VehicleDef, engine.loadSmoothing), CSPFT_FLOAT }, {"throttleLag", offsetof(VehicleDef, engine.throttleLag), CSPFT_FLOAT }, {"pitchScale", offsetof(VehicleDef, engine.pitchScale), CSPFT_FLOAT }, {"on_engsnd_name0", offsetof(VehicleDef, engine.onload[0].name), CSPFT_STRING }, {"on_engsnd_fade_in_start0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"on_engsnd_fade_in_end0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"on_engsnd_fade_out_start0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"on_engsnd_fade_out_end0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"on_engsnd_pitch_ref0", offsetof(VehicleDef, engine.onload[0].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"on_engsnd_name1", offsetof(VehicleDef, engine.onload[1].name), CSPFT_STRING }, {"on_engsnd_fade_in_start1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"on_engsnd_fade_in_end1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"on_engsnd_fade_out_start1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"on_engsnd_fade_out_end1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"on_engsnd_pitch_ref1", offsetof(VehicleDef, engine.onload[1].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"on_engsnd_name2", offsetof(VehicleDef, engine.onload[2].name), CSPFT_STRING }, {"on_engsnd_fade_in_start2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"on_engsnd_fade_in_end2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"on_engsnd_fade_out_start2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"on_engsnd_fade_out_end2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"on_engsnd_pitch_ref2", offsetof(VehicleDef, engine.onload[2].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"on_engsnd_name3", offsetof(VehicleDef, engine.onload[3].name), CSPFT_STRING }, {"on_engsnd_fade_in_start3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"on_engsnd_fade_in_end3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"on_engsnd_fade_out_start3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"on_engsnd_fade_out_end3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"on_engsnd_pitch_ref3", offsetof(VehicleDef, engine.onload[3].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"on_engsnd_name4", offsetof(VehicleDef, engine.onload[4].name), CSPFT_STRING }, {"on_engsnd_fade_in_start4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"on_engsnd_fade_in_end4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"on_engsnd_fade_out_start4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"on_engsnd_fade_out_end4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"on_engsnd_pitch_ref4", offsetof(VehicleDef, engine.onload[4].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"off_engsnd_name0", offsetof(VehicleDef, engine.offload[0].name), CSPFT_STRING }, {"off_engsnd_fade_in_start0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"off_engsnd_fade_in_end0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"off_engsnd_fade_out_start0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"off_engsnd_fade_out_end0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"off_engsnd_pitch_ref0", offsetof(VehicleDef, engine.offload[0].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"off_engsnd_name1", offsetof(VehicleDef, engine.offload[1].name), CSPFT_STRING }, {"off_engsnd_fade_in_start1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"off_engsnd_fade_in_end1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"off_engsnd_fade_out_start1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"off_engsnd_fade_out_end1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"off_engsnd_pitch_ref1", offsetof(VehicleDef, engine.offload[1].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"off_engsnd_name2", offsetof(VehicleDef, engine.offload[2].name), CSPFT_STRING }, {"off_engsnd_fade_in_start2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"off_engsnd_fade_in_end2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"off_engsnd_fade_out_start2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"off_engsnd_fade_out_end2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"off_engsnd_pitch_ref2", offsetof(VehicleDef, engine.offload[2].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"off_engsnd_name3", offsetof(VehicleDef, engine.offload[3].name), CSPFT_STRING }, {"off_engsnd_fade_in_start3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"off_engsnd_fade_in_end3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"off_engsnd_fade_out_start3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"off_engsnd_fade_out_end3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"off_engsnd_pitch_ref3", offsetof(VehicleDef, engine.offload[3].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"off_engsnd_name4", offsetof(VehicleDef, engine.offload[4].name), CSPFT_STRING }, {"off_engsnd_fade_in_start4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_FADE_IN_START]), CSPFT_FLOAT }, {"off_engsnd_fade_in_end4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_FADE_IN_END]), CSPFT_FLOAT }, {"off_engsnd_fade_out_start4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_FADE_OUT_START]), CSPFT_FLOAT }, {"off_engsnd_fade_out_end4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_FADE_OUT_END]), CSPFT_FLOAT }, {"off_engsnd_pitch_ref4", offsetof(VehicleDef, engine.offload[4].params[VEH_ENGINESND_PITCH_REF]), CSPFT_FLOAT }, {"numGears", offsetof(VehicleDef, engine.numGears), CSPFT_INT }, {"loopLastGear", offsetof(VehicleDef, engine.loopLastGear), CSPFT_BOOL }, {"gear_min_rpm0", offsetof(VehicleDef, engine.gears[0].minRPM), CSPFT_FLOAT }, {"gear_max_rpm0", offsetof(VehicleDef, engine.gears[0].maxRPM), CSPFT_FLOAT }, {"gear_ratio0", offsetof(VehicleDef, engine.gears[0].ratio), CSPFT_FLOAT }, {"gear_min_rpm1", offsetof(VehicleDef, engine.gears[1].minRPM), CSPFT_FLOAT }, {"gear_max_rpm1", offsetof(VehicleDef, engine.gears[1].maxRPM), CSPFT_FLOAT }, {"gear_ratio1", offsetof(VehicleDef, engine.gears[1].ratio), CSPFT_FLOAT }, {"gear_min_rpm2", offsetof(VehicleDef, engine.gears[2].minRPM), CSPFT_FLOAT }, {"gear_max_rpm2", offsetof(VehicleDef, engine.gears[2].maxRPM), CSPFT_FLOAT }, {"gear_ratio2", offsetof(VehicleDef, engine.gears[2].ratio), CSPFT_FLOAT }, {"gear_min_rpm3", offsetof(VehicleDef, engine.gears[3].minRPM), CSPFT_FLOAT }, {"gear_max_rpm3", offsetof(VehicleDef, engine.gears[3].maxRPM), CSPFT_FLOAT }, {"gear_ratio3", offsetof(VehicleDef, engine.gears[3].ratio), CSPFT_FLOAT }, {"gear_min_rpm4", offsetof(VehicleDef, engine.gears[4].minRPM), CSPFT_FLOAT }, {"gear_max_rpm4", offsetof(VehicleDef, engine.gears[4].maxRPM), CSPFT_FLOAT }, {"gear_ratio4", offsetof(VehicleDef, engine.gears[4].ratio), CSPFT_FLOAT }, {"gear_min_rpm5", offsetof(VehicleDef, engine.gears[5].minRPM), CSPFT_FLOAT }, {"gear_max_rpm5", offsetof(VehicleDef, engine.gears[5].maxRPM), CSPFT_FLOAT }, {"gear_ratio5", offsetof(VehicleDef, engine.gears[5].ratio), CSPFT_FLOAT }, {"gear_min_rpm6", offsetof(VehicleDef, engine.gears[6].minRPM), CSPFT_FLOAT }, {"gear_max_rpm6", offsetof(VehicleDef, engine.gears[6].maxRPM), CSPFT_FLOAT }, {"gear_ratio6", offsetof(VehicleDef, engine.gears[6].ratio), CSPFT_FLOAT }, {"gear_min_rpm7", offsetof(VehicleDef, engine.gears[7].minRPM), CSPFT_FLOAT }, {"gear_max_rpm7", offsetof(VehicleDef, engine.gears[7].maxRPM), CSPFT_FLOAT }, {"gear_ratio7", offsetof(VehicleDef, engine.gears[7].ratio), CSPFT_FLOAT }, {"gear_min_rpm8", offsetof(VehicleDef, engine.gears[8].minRPM), CSPFT_FLOAT }, {"gear_max_rpm8", offsetof(VehicleDef, engine.gears[8].maxRPM), CSPFT_FLOAT }, {"gear_ratio8", offsetof(VehicleDef, engine.gears[8].ratio), CSPFT_FLOAT }, {"gear_min_rpm9", offsetof(VehicleDef, engine.gears[9].minRPM), CSPFT_FLOAT }, {"gear_max_rpm9", offsetof(VehicleDef, engine.gears[9].maxRPM), CSPFT_FLOAT }, {"gear_ratio9", offsetof(VehicleDef, engine.gears[9].ratio), CSPFT_FLOAT }, {"csvInclude", offsetof(VehicleDef, csvInclude), CSPFT_STRING }, {"antenna1SpringK", offsetof(VehicleDef, antenna[0].springK), CSPFT_FLOAT }, {"antenna1Damp", offsetof(VehicleDef, antenna[0].damp), CSPFT_FLOAT }, {"antenna1Length", offsetof(VehicleDef, antenna[0].length), CSPFT_FLOAT }, {"antenna1Gravity", offsetof(VehicleDef, antenna[0].gravity), CSPFT_FLOAT }, {"antenna2SpringK", offsetof(VehicleDef, antenna[1].springK), CSPFT_FLOAT }, {"antenna2Damp", offsetof(VehicleDef, antenna[1].damp), CSPFT_FLOAT }, {"antenna2Length", offsetof(VehicleDef, antenna[1].length), CSPFT_FLOAT }, {"antenna2Gravity", offsetof(VehicleDef, antenna[1].gravity), CSPFT_FLOAT }, {"customFloat0", offsetof(VehicleDef, customFloat0), CSPFT_FLOAT }, {"customFloat1", offsetof(VehicleDef, customFloat1), CSPFT_FLOAT }, {"customFloat2", offsetof(VehicleDef, customFloat2), CSPFT_FLOAT }, {"customBool0", offsetof(VehicleDef, customBool0), CSPFT_BOOL }, {"customBool1", offsetof(VehicleDef, customBool1), CSPFT_BOOL }, {"customBool2", offsetof(VehicleDef, customBool2), CSPFT_BOOL }, }; inline const char* s_vehicleClassNames[]{ "4 wheel", "motorcycle", "tank", "plane", "boat", "artillery", "helicopter", }; inline const char* s_vehicleCameraModes[]{ "first", "chase", "view", "strafe", "horse", "oldtank", "hover", "vtol", }; inline const char* s_tractionTypeNames[]{ "TRACTION_TYPE_FRONT", "TRACTION_TYPE_BACK", "TRACTION_TYPE_ALL_WD", }; } // namespace T6