#pragma once #include "IObjCompiler.h" namespace T6 { class ObjCompiler final : public IObjCompiler { public: void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, const ZoneDefinitionContext& zoneDefinition, ISearchPath& searchPath, IGdtQueryable& gdt, ZoneAssetCreationStateContainer& zoneStates, IOutputPath& outDir, IOutputPath& cacheDir) const override; }; } // namespace T6