// ========================================= // FxEffectDef // ========================================= use FxEffectDef; set block XFILE_BLOCK_TEMP; set string name; set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot; // FxElemDef use FxElemDef; set count velSamples velIntervalCount + 1; set count visSamples visStateIntervalCount + 1; // FxElemDefVisuals use FxElemDefVisuals; set condition markArray FxElemDef::elemType == FX_ELEM_TYPE_DECAL; set count markArray FxElemDef::visualCount; set condition array FxElemDef::visualCount > 1; set count array FxElemDef::visualCount; // FxElemVisuals use FxElemVisuals; set condition anonymous never; set condition model FxElemDef::elemType == FX_ELEM_TYPE_MODEL; set condition effectDef FxElemDef::elemType == FX_ELEM_TYPE_RUNNER; set condition soundName FxElemDef::elemType == FX_ELEM_TYPE_SOUND; set condition lightDef FxElemDef::elemType == FX_ELEM_TYPE_SPOT_LIGHT; set string soundName; set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD || FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_ORIENTED || FxElemDef::elemType == FX_ELEM_TYPE_TAIL || FxElemDef::elemType == FX_ELEM_TYPE_TRAIL || FxElemDef::elemType == FX_ELEM_TYPE_CLOUD || FxElemDef::elemType == FX_ELEM_TYPE_SPARK_CLOUD || FxElemDef::elemType == FX_ELEM_TYPE_SPARK_FOUNTAIN; // FxEffectDefRef use FxEffectDefRef; set condition handle never; set string name; set assetref name ASSET_TYPE_FX; // FxElemExtendedDefPtr use FxElemExtendedDefPtr; set condition trailDef FxElemDef::elemType == FX_ELEM_TYPE_TRAIL; set condition sparkFountainDef FxElemDef::elemType == FX_ELEM_TYPE_SPARK_FOUNTAIN; set condition spotLightDef FxElemDef::elemType == FX_ELEM_TYPE_SPOT_LIGHT; // FxTrailDef use FxTrailDef; set count verts vertCount; set count inds indCount;