#include "AssetDumperLocalizeEntry.h" #include "Dumping/Localize/LocalizeCommon.h" #include "Dumping/Localize/StringFileDumper.h" using namespace IW4; void AssetDumperLocalizeEntry::DumpPool(Zone* zone, AssetPool* pool, const std::string& basePath) { if (pool->m_asset_lookup.empty()) return; const std::string language = LocalizeCommon::GetNameOfLanguage(zone->m_language); const std::string stringsPath = utils::Path::Combine(basePath, language + "/localizedstrings"); FileAPI::DirectoryCreate(stringsPath); FileAPI::File stringFile = FileAPI::Open(utils::Path::Combine(stringsPath, zone->m_name + ".str"), FileAPI::Mode::MODE_WRITE); if (stringFile.IsOpen()) { StringFileDumper stringFileDumper(zone, &stringFile); stringFileDumper.SetLanguageName(language); // Magic string. Original string files do have this config file. The purpose of the config file is unknown though. stringFileDumper.SetConfigFile(R"(C:\trees\cod3\cod3\bin\StringEd.cfg)"); stringFileDumper.SetNotes(""); for (auto localizeEntry : *pool) { stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value); } stringFileDumper.Finalize(); stringFile.Close(); } else { printf("Could not create string file for dumping localized strings of zone '%s'\n", zone->m_name.c_str()); } }