#include "AssetDumperRawFile.h" #include using namespace IW4; bool AssetDumperRawFile::ShouldDump(RawFile* asset) { return true; } std::string AssetDumperRawFile::GetFileNameForAsset(Zone* zone, RawFile* asset) { return std::string(asset->name); } void AssetDumperRawFile::DumpAsset(Zone* zone, RawFile* asset, FileAPI::File* out) { if (asset->compressedLen > 0) { z_stream_s zs{}; zs.zalloc = Z_NULL; zs.zfree = Z_NULL; zs.opaque = Z_NULL; zs.avail_in = 0; zs.next_in = Z_NULL; int ret = inflateInit(&zs); if (ret != Z_OK) { throw std::exception("Initializing inflate failed"); } zs.next_in = reinterpret_cast(asset->data.compressedBuffer); zs.avail_in = asset->compressedLen; Bytef buffer[0x1000]; while(zs.avail_in > 0) { zs.next_out = buffer; zs.avail_out = sizeof buffer; ret = inflate(&zs, Z_SYNC_FLUSH); if (ret < 0) { printf("Inflate failed for dumping rawfile '%s'\n", asset->name); inflateEnd(&zs); return; } out->Write(buffer, 1, sizeof buffer - zs.avail_out); } inflateEnd(&zs); } else if (asset->len > 0) { out->Write(asset->data.buffer, 1, asset->len); } }