#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" namespace T6 { class AssetDumperSlug final : public AbstractAssetDumper { protected: bool ShouldDump(T6::Slug* asset) override; std::string GetFileNameForAsset(Zone* zone, T6::Slug* asset) override; void DumpAsset(Zone* zone, T6::Slug* asset, FileAPI::File* out) override; }; }