#include "AssetLoaderFxImpactTable.h" #include "Game/IW5/IW5.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW5; void* AssetLoaderFxImpactTable::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* fxImpactTable = memory->Create(); memset(fxImpactTable, 0, sizeof(FxImpactTable)); fxImpactTable->name = memory->Dup(assetName.c_str()); return fxImpactTable; }