#include "AssetLoaderGlassWorld.h" #include "Game/IW5/IW5.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW5; void* AssetLoaderGlassWorld::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* glassWorld = memory->Create(); memset(glassWorld, 0, sizeof(GlassWorld)); glassWorld->name = memory->Dup(assetName.c_str()); return glassWorld; }