#include "AssetLoaderVehicleDef.h" #include "Game/IW5/IW5.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW5; void* AssetLoaderVehicleDef::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* vehicleDef = memory->Create(); memset(vehicleDef, 0, sizeof(VehicleDef)); vehicleDef->name = memory->Dup(assetName.c_str()); return vehicleDef; }