#include "GameT5.h" #include #include "T5.h" using namespace T5; GameT5 g_GameT5; std::string GameT5::GetFullName() { return "Call Of Duty: Black Ops"; } std::string GameT5::GetShortName() { return "T5"; } void GameT5::AddZone(Zone* zone) { m_zones.push_back(zone); } void GameT5::RemoveZone(Zone* zone) { const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone); if (foundEntry != m_zones.end()) m_zones.erase(foundEntry); } std::vector GameT5::GetZones() { return m_zones; } std::vector GameT5::GetLanguagePrefixes() { std::vector prefixes; prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_"); prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_"); prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_"); prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_"); prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "ge_"); prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_"); prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_"); prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_"); prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_"); prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_"); prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_"); prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_"); prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_"); return prefixes; }