#pragma once #include "Game/GameLanguage.h" #include "Localize/LocalizeReadingZoneState.h" #include #include class LocalizeFileParserState { public: bool m_end; std::map m_entries; GameLanguage m_language; LocalizeReadingZoneState* m_zone_state; std::string m_language_name_caps; std::string m_current_reference; std::unordered_set m_current_reference_languages; LocalizeFileParserState(GameLanguage language, LocalizeReadingZoneState* zoneState); };