// ========================================= // GameWorldSp // ========================================= use GameWorldSp; set block XFILE_BLOCK_TEMP; set string name; // PathData use PathData; set count nodes nodeCount; set block basenodes XFILE_BLOCK_RUNTIME; set count basenodes nodeCount; set count chainNodeForNode nodeCount; set count nodeForChainNode nodeCount; set count pathVis visBytes; set count nodeTree nodeTreeCount; // pathnode_t set condition pathnode_t::transient never; // pathnode_constant_t use pathnode_constant_t; set scriptstring targetname; set scriptstring script_linkName; set scriptstring script_noteworthy; set scriptstring target; set scriptstring animscript; set count Links totalLinkCount; // pathnode_dynamic_t set condition pathnode_dynamic_t::pOwner never; // pathnode_tree_t use pathnode_tree_t; set condition u::child axis >= 0; set reusable u::child; // pathnode_tree_nodes_t set count pathnode_tree_nodes_t::nodes nodeCount;