// ========================================= // Material // ========================================= use Material; set block XFILE_BLOCK_TEMP; set string info::name; set reusable textureTable; set count textureTable textureCount; set reusable constantTable; set count constantTable constantCount; set reusable stateBitsTable; set count stateBitsTable stateBitsCount; // MaterialTextureDef use MaterialTextureDef; set condition u::water semantic == TS_WATER_MAP; set reusable u::water; // water_t use water_t; set count H0 N * M; set count wTerm N * M;