// ========================================= // VehicleDef // ========================================= use VehicleDef; set block XFILE_BLOCK_TEMP; set string name; set string useHintString; set string turretWeaponName; set scriptstring trophyTags; set string surfaceSndPrefix; // VehiclePhysDef use VehiclePhysDef; set string physPresetName; set string accelGraphName;