#pragma once #include "ContentWriterBase.h" #include "Pool/XAssetInfo.h" #include "Utils/ClassUtils.h" #include "Zone/Zone.h" #include "Zone/ZoneTypes.h" class AssetWriter : public ContentWriterBase { protected: AssetWriter(XAssetInfoGeneric* asset, const Zone& zone, IZoneOutputStream& stream); _NODISCARD scr_string_t UseScriptString(scr_string_t scrString) const; void WriteScriptStringArray(bool atStreamStart, size_t count); XAssetInfoGeneric* m_asset; scr_string_t* varScriptString; scr_string_t* varScriptStringWritten; };