// ========================================= // MaterialTechniqueSet // ========================================= use MaterialTechniqueSet; set block XFILE_BLOCK_TEMP; set string name; set condition remappedTechniqueSet never; set reusable techniques; // MaterialTechnique use MaterialTechnique; set string name; set arraysize passArray passCount; reorder: passArray name; // MaterialPass use MaterialPass; set count args perPrimArgCount + perObjArgCount + stableArgCount; // MaterialShaderArgument use MaterialShaderArgument; set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST || type == MTL_ARG_LITERAL_PIXEL_CONST; set reusable u::literalConst; set condition u::codeConst type == MTL_ARG_CODE_VERTEX_CONST || type == MTL_ARG_CODE_PIXEL_CONST; set condition u::codeSampler type == MTL_ARG_CODE_PIXEL_SAMPLER; set condition u::nameHash type == MTL_ARG_MATERIAL_VERTEX_CONST || type == MTL_ARG_MATERIAL_PIXEL_CONST || type == MTL_ARG_MATERIAL_PIXEL_SAMPLER;