#pragma once #include "Asset/AssetCreationContext.h" #include "CommonShaderArgCreator.h" #include "Techset/CommonTechnique.h" #include #include namespace techset { std::unique_ptr LoadCommonTechnique(const std::string& techniqueName, const CommonCodeSourceInfos& codeSourceInfos, const CommonStreamRoutingInfos& routingInfos, CommonShaderArgCreator& commonShaderArgCreator, ISearchPath& searchPath, bool& failure); } // namespace techset