#include "AssetDumperLocalizeEntry.h" #include "Dumping/Localize/StringFileDumper.h" #include "Localize/LocalizeCommon.h" #include #include using namespace T6; void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool* pool) { if (pool->m_asset_lookup.empty()) return; const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language); const auto assetFile = context.OpenAssetFile(std::format("{}/localizedstrings/{}.str", language, context.m_zone.m_name)); if (assetFile) { StringFileDumper stringFileDumper(context.m_zone, *assetFile); stringFileDumper.SetLanguageName(language); // Magic string. Original string files do have this config file. The purpose of the config file is unknown though. stringFileDumper.SetConfigFile(R"(C:/projects/cod/t6/bin/StringEd.cfg)"); stringFileDumper.SetNotes(""); for (auto* localizeEntry : *pool) { stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value); } stringFileDumper.Finalize(); } else { std::cerr << std::format("Could not create string file for dumping localized strings of zone '{}'\n", context.m_zone.m_name); } }