#include "ObjWriterIW3.h" #include "Game/IW3/GameAssetPoolIW3.h" #include "Game/IW3/Material/MaterialJsonDumperIW3.h" #include "Game/IW3/XModel/XModelDumperIW3.h" #include "Image/ImageDumperIW3.h" #include "Localize/LocalizeDumperIW3.h" #include "Maps/MapEntsDumperIW3.h" #include "ObjWriting.h" #include "RawFile/RawFileDumperIW3.h" #include "Sound/LoadedSoundDumperIW3.h" #include "StringTable/StringTableDumperIW3.h" using namespace IW3; bool ObjWriter::DumpZone(AssetDumpingContext& context) const { #define REGISTER_DUMPER(dumperType, poolName) \ if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \ { \ dumpers.emplace_back(std::make_unique(*assetPools->poolName)); \ } const auto* assetPools = dynamic_cast(context.m_zone.m_pools.get()); std::vector> dumpers; // REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset) // REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts) REGISTER_DUMPER(xmodel::DumperIW3, m_xmodel) REGISTER_DUMPER(material::JsonDumperIW3, m_material) // REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set) REGISTER_DUMPER(image::DumperIW3, m_image) // REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound) // REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve) REGISTER_DUMPER(sound::LoadedSoundDumperIW3, m_loaded_sound) // REGISTER_DUMPER(AssetDumperClipMap, m_clip_map) // REGISTER_DUMPER(AssetDumperComWorld, m_com_world) // REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp) // REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp) REGISTER_DUMPER(map_ents::DumperIW3, m_map_ents) // REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world) // REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def) // REGISTER_DUMPER(AssetDumperFont_s, m_font) // REGISTER_DUMPER(AssetDumperMenuList, m_menu_list) // REGISTER_DUMPER(AssetDumpermenuDef_t, m_menu_def) REGISTER_DUMPER(localize::DumperIW3, m_localize) // REGISTER_DUMPER(AssetDumperWeapon, m_weapon) // REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals) // REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx) // REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table) REGISTER_DUMPER(raw_file::DumperIW3, m_raw_file) REGISTER_DUMPER(string_table::DumperIW3, m_string_table) if (context.ShouldTrackProgress()) { size_t totalProgress = 0uz; for (const auto& dumper : dumpers) totalProgress += dumper->GetProgressTotalCount(); context.SetTotalProgress(totalProgress); } for (const auto& dumper : dumpers) dumper->Dump(context); return true; #undef REGISTER_DUMPER }