#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW3/IW3.h" namespace raw_file { class DumperIW3 final : public AbstractAssetDumper { public: explicit DumperIW3(const AssetPool& pool); protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; }; } // namespace raw_file