#include "CodeGenerator.h" #include "Domain/Computations/StructureComputations.h" #include "Templates/AssetStructTestsTemplate.h" #include "Templates/ZoneLoadTemplate.h" #include "Templates/ZoneMarkTemplate.h" #include "Templates/ZoneWriteTemplate.h" #include "Utils/Logging/Log.h" #include "Utils/StringUtils.h" #include #include #include namespace fs = std::filesystem; CodeGenerator::CodeGenerator(const ZoneCodeGeneratorArguments* args) : m_args(args) { SetupTemplates(); } void CodeGenerator::SetupTemplates() { m_template_mapping["zoneload"] = std::make_unique(); m_template_mapping["zonemark"] = std::make_unique(); m_template_mapping["zonewrite"] = std::make_unique(); m_template_mapping["assetstructtests"] = std::make_unique(); } bool CodeGenerator::GenerateCodeOncePerTemplate(const OncePerTemplateRenderingContext& context, ICodeTemplate* codeTemplate) const { for (const auto& codeFile : codeTemplate->GetFilesToRenderOncePerTemplate(context)) { fs::path p(m_args->m_output_directory); p.append(codeFile.m_file_name); auto parentFolder(p); parentFolder.remove_filename(); create_directories(parentFolder); std::ofstream stream(p, std::fstream::out | std::fstream::binary); if (!stream.is_open()) { con::error("Failed to open file '{}'", p.string()); return false; } codeTemplate->RenderOncePerTemplateFile(stream, codeFile.m_tag, context); stream.close(); } return true; } bool CodeGenerator::GenerateCodeOncePerAsset(const OncePerAssetRenderingContext& context, ICodeTemplate* codeTemplate) const { for (const auto& codeFile : codeTemplate->GetFilesToRenderOncePerAsset(context)) { fs::path p(m_args->m_output_directory); p.append(codeFile.m_file_name); auto parentFolder(p); parentFolder.remove_filename(); create_directories(parentFolder); std::ofstream stream(p, std::fstream::out | std::fstream::binary); if (!stream.is_open()) { con::error("Failed to open file '{}'", p.string()); return false; } codeTemplate->RenderOncePerAssetFile(stream, codeFile.m_tag, context); stream.close(); } return true; } bool CodeGenerator::GetAssetWithName(const IDataRepository* repository, const std::string& name, StructureInformation*& asset) { auto* def = repository->GetDataDefinitionByName(name); if (def == nullptr) { con::error("Could not find type with name '{}'", name); return false; } const auto* defWithMembers = dynamic_cast(def); asset = defWithMembers != nullptr ? repository->GetInformationFor(defWithMembers) : nullptr; if (asset == nullptr) { con::error("Could not find type with name '{}'", name); return false; } if (!StructureComputations(asset).IsAsset()) { con::error("Type is not an asset '{}'", name); return false; } return true; } bool CodeGenerator::GenerateCode(const IDataRepository* repository) { std::vector assets; for (auto* info : repository->GetAllStructureInformation()) { StructureComputations computations(info); if (computations.IsAsset()) assets.push_back(info); } const auto start = std::chrono::steady_clock::now(); for (const auto& templateName : m_args->m_template_names) { std::string lowerTemplateName(templateName); utils::MakeStringLowerCase(lowerTemplateName); const auto foundTemplate = m_template_mapping.find(lowerTemplateName); if (foundTemplate == m_template_mapping.end()) { con::error("Unknown template '{}'", templateName); return false; } for (auto* asset : assets) { auto context = OncePerAssetRenderingContext::BuildContext(repository, asset); if (!GenerateCodeOncePerAsset(*context, foundTemplate->second.get())) { con::error("Failed to generate code for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first); return false; } con::info("Successfully generated code for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first); } { auto context = OncePerTemplateRenderingContext::BuildContext(repository); if (!GenerateCodeOncePerTemplate(*context, foundTemplate->second.get())) { con::error("Failed to generate code with preset '{}'", foundTemplate->first); return false; } con::info("Successfully generated code with preset '{}'", foundTemplate->first); } } const auto end = std::chrono::steady_clock::now(); con::debug("Generating code took {}ms", std::chrono::duration_cast(end - start).count()); return true; }