# ModMan ModMan is the experimental GUI for OpenAssetTools. ## How do I test it Currently ModMan is not compiled by default. To enable it, you have to generate with the appropriate premake5 flag: ```shell # On Windows ./generate.bat --modman # On Linux ./generate.sh --modman ``` **Before** building the C++ solution, the ui has to be built. This will require NodeJS to be installed on your machine. ```shell # Download dependencies npm --prefix src/ModManUi install # Build frontend npm --prefix src/ModManUi run build # Optional: Dev Server for UI development npm --prefix src/ModManUi run dev ``` ## How does it work ModMan uses [`webview`](https://github.com/Laupetin/webview) for providing a web frontend as a native application. Unlike frameworks like Electron this does not ship a browser engine alongside it, but instead relies on browser APIs of your OS. On Windows, this makes use of [WebView2](https://learn.microsoft.com/en-us/microsoft-edge/webview2), on Linux it uses [WebKitGTK](https://webkitgtk.org). This adds the following dependencies: * **Windows**: An up-to-date OS with at the very least Windows10. The WebView2 library for development is downloaded by premake. * **Linux**: Developing and using ModMan requires the following dependencies to be installed: `gtk4 webkitgtk-6.0`