#pragma once #include "AssetLoading/IAssetLoadingManager.h" #include "Game/T6/T6.h" #include "Utils/MemoryManager.h" #include namespace T6 { bool LoadXModelAsJson( std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector& dependencies); } // namespace T6