#pragma once #include "Asset/IAssetCreator.h" #include "Game/T4/T4.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" #include namespace phys_preset { std::unique_ptr> CreateRawLoaderT4(MemoryManager& memory, ISearchPath& searchPath, Zone& zone); } // namespace phys_preset