#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" #include namespace T6 { class AssetDumperMaterial final : public AbstractAssetDumper { static std::string GetFileNameForAsset(const std::string& assetName); protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; public: void DumpPool(AssetDumpingContext& context, AssetPool* pool) override; }; } // namespace T6