#pragma once #include "Game/T6/T6.h" #include "Material/AbstractMaterialConstantZoneState.h" #include namespace T6 { class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx11 { protected: void ExtractNamesFromZoneInternal() override; void ExtractNamesFromTechnique(const MaterialTechnique* technique); void AddStaticKnownNames() override; unsigned HashString(const std::string& str) override; }; } // namespace T6