#pragma once #include "IObjCompiler.h" namespace T5 { class ObjCompiler final : public IObjCompiler { public: void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, const ZoneDefinitionContext& zoneDefinition, ISearchPath& searchPath, IGdtQueryable& gdt, ZoneAssetCreationStateContainer& zoneStates, const std::filesystem::path& outDir, const std::filesystem::path& cacheDir) const override; }; } // namespace T5