#include "gfximage_actions.h" #include #include using namespace IW4; Actions_GfxImage::Actions_GfxImage(Zone* zone) : AssetLoadingActions(zone) { } void Actions_GfxImage::OnImageLoaded(GfxImage* image) const { image->cardMemory.platform[0] = 0; } void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const { const size_t loadDefSize = offsetof(IW4::GfxImageLoadDef, data) + loadDef->resourceSize; image->texture.loadDef = static_cast(m_zone->GetMemory()->AllocRaw(loadDefSize)); memcpy(image->texture.loadDef, loadDef, loadDefSize); }