#include "ZoneLoaderFactoryIW3.h" #include "ContentLoaderIW3.h" #include "Game/GameLanguage.h" #include "Game/IW3/GameIW3.h" #include "Game/IW3/IW3.h" #include "Game/IW3/ZoneConstantsIW3.h" #include "Loading/Processor/ProcessorAuthedBlocks.h" #include "Loading/Processor/ProcessorCaptureData.h" #include "Loading/Processor/ProcessorInflate.h" #include "Loading/Steps/StepAddProcessor.h" #include "Loading/Steps/StepAllocXBlocks.h" #include "Loading/Steps/StepDumpData.h" #include "Loading/Steps/StepLoadHash.h" #include "Loading/Steps/StepLoadSignature.h" #include "Loading/Steps/StepLoadZoneContent.h" #include "Loading/Steps/StepLoadZoneSizes.h" #include "Loading/Steps/StepRemoveProcessor.h" #include "Loading/Steps/StepSkipBytes.h" #include "Loading/Steps/StepVerifyFileName.h" #include "Loading/Steps/StepVerifyHash.h" #include "Loading/Steps/StepVerifyMagic.h" #include "Loading/Steps/StepVerifySignature.h" #include "Utils/ClassUtils.h" #include "Utils/Endianness.h" #include "Utils/Logging/Log.h" #include #include #include #include using namespace IW3; namespace fs = std::filesystem; namespace { void SetupBlock(ZoneMemory& zoneMemory) { #define XBLOCK_DEF(name, type) std::make_unique(STR(name), name, type) zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlockType::BLOCK_TYPE_TEMP)); zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlockType::BLOCK_TYPE_RUNTIME)); zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlockType::BLOCK_TYPE_RUNTIME)); zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlockType::BLOCK_TYPE_RUNTIME)); zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlockType::BLOCK_TYPE_NORMAL)); zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlockType::BLOCK_TYPE_NORMAL)); zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlockType::BLOCK_TYPE_NORMAL)); zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlockType::BLOCK_TYPE_NORMAL)); zoneMemory.AddBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlockType::BLOCK_TYPE_NORMAL)); #undef XBLOCK_DEF } std::unique_ptr SetupRsa(const bool isOfficial) { if (isOfficial) { auto rsa = cryptography::CreateRsa(cryptography::HashingAlgorithm::RSA_HASH_SHA256, cryptography::RsaPaddingMode::RSA_PADDING_PSS); if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD))) { con::error("Invalid public key for signature checking"); return nullptr; } return rsa; } else { assert(false); // TODO: Load custom RSA key here return nullptr; } } void AddAuthHeaderSteps(const ZoneLoaderInspectionResult& inspectResult, ZoneLoader& zoneLoader, const std::string& fileName) { // Unsigned zones do not have an auth header if (!inspectResult.m_is_signed) return; // If file is signed setup a RSA instance. auto rsa = SetupRsa(inspectResult.m_is_official); zoneLoader.AddLoadingStep(step::CreateStepVerifyMagic(ZoneConstants::MAGIC_AUTH_HEADER)); zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(4)); // Skip reserved auto subHeaderHash = step::CreateStepLoadHash(sizeof(DB_AuthHash::bytes), 1); auto* subHeaderHashPtr = subHeaderHash.get(); zoneLoader.AddLoadingStep(std::move(subHeaderHash)); auto subHeaderHashSignature = step::CreateStepLoadSignature(sizeof(DB_AuthSignature::bytes)); auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get(); zoneLoader.AddLoadingStep(std::move(subHeaderHashSignature)); zoneLoader.AddLoadingStep(step::CreateStepVerifySignature(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr)); auto subHeaderCapture = processor::CreateProcessorCaptureData(sizeof(DB_AuthSubHeader)); auto* subHeaderCapturePtr = subHeaderCapture.get(); zoneLoader.AddLoadingStep(step::CreateStepAddProcessor(std::move(subHeaderCapture))); zoneLoader.AddLoadingStep(step::CreateStepVerifyFileName(fileName, sizeof(DB_AuthSubHeader::fastfileName))); zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(4)); // Skip reserved auto masterBlockHashes = step::CreateStepLoadHash(sizeof(DB_AuthHash::bytes), static_cast(std::extent_v)); auto* masterBlockHashesPtr = masterBlockHashes.get(); zoneLoader.AddLoadingStep(std::move(masterBlockHashes)); zoneLoader.AddLoadingStep(step::CreateStepVerifyHash(cryptography::CreateSha256(), 0, subHeaderHashPtr, subHeaderCapturePtr)); zoneLoader.AddLoadingStep(step::CreateStepRemoveProcessor(subHeaderCapturePtr)); // Skip the rest of the first chunk zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader))); zoneLoader.AddLoadingStep(step::CreateStepAddProcessor( processor::CreateProcessorAuthedBlocks(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP, ZoneConstants::AUTHED_CHUNK_SIZE, static_cast(std::extent_v), cryptography::CreateSha256(), masterBlockHashesPtr))); } } // namespace std::optional ZoneLoaderFactory::InspectZoneHeader(ZoneDataPeeking& filePeek) const { const auto& header = filePeek.PeekStruct(); if (endianness::FromLittleEndian(header.m_version) == ZoneConstants::ZONE_VERSION_PC) { if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits::length(ZoneConstants::MAGIC_UNSIGNED))) { return ZoneLoaderInspectionResult{ .m_game_id = GameId::IW3, .m_variant_id = GameVariantId::IW3_PC, .m_is_official = true, .m_is_signed = false, .m_is_encrypted = false, }; } } else if (endianness::FromBigEndian(header.m_version) == ZoneConstants::ZONE_VERSION_XENON) { if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits::length(ZoneConstants::MAGIC_UNSIGNED))) { return ZoneLoaderInspectionResult{ .m_game_id = GameId::IW3, .m_variant_id = GameVariantId::IW3_XBOX, .m_is_official = true, .m_is_signed = false, .m_is_encrypted = false, }; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED, std::char_traits::length(ZoneConstants::MAGIC_SIGNED))) { return ZoneLoaderInspectionResult{ .m_game_id = GameId::IW3, .m_variant_id = GameVariantId::IW3_XBOX, .m_is_official = true, .m_is_signed = true, .m_is_encrypted = false, }; } } return std::nullopt; } std::unique_ptr ZoneLoaderFactory::CreateLoaderForHeader(ZoneDataPeeking& filePeek, const std::string& fileName, std::optional> progressCallback) const { const auto inspectResult = InspectZoneHeader(filePeek); if (!inspectResult) return nullptr; const auto variant = IGameVariant::GetVariantById(inspectResult->m_variant_id); // Create new zone auto zone = std::make_unique(fileName, 0, inspectResult->m_variant_id); auto* zonePtr = zone.get(); zone->m_language = GameLanguage::LANGUAGE_NONE; // File is supported. Now setup all required steps for loading this file. auto zoneLoader = std::make_unique(std::move(zone)); SetupBlock(zonePtr->Memory()); // Skip the initial header that we peeked at before zoneLoader->AddLoadingStep(step::CreateStepSkipBytes(sizeof(ZoneHeader))); // Add steps for loading the auth header which also contain the signature of the zone if it is signed. AddAuthHeaderSteps(*inspectResult, *zoneLoader, fileName); zoneLoader->AddLoadingStep(step::CreateStepAddProcessor(processor::CreateProcessorInflate(ZoneConstants::AUTHED_CHUNK_SIZE))); if (variant->GetEndianness() == GameEndianness::LE) { // Start of the XFile struct zoneLoader->AddLoadingStep(step::CreateStepLoadZoneSizes()); zoneLoader->AddLoadingStep(step::CreateStepAllocXBlocks(zonePtr)); // Start of the zone content zoneLoader->AddLoadingStep(step::CreateStepLoadZoneContent( [zonePtr](ZoneInputStream& stream) { return std::make_unique(*zonePtr, stream); }, 32u, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK, zonePtr, std::move(progressCallback))); } else { fs::path dumpFileNamePath = fs::path(fileName).filename(); dumpFileNamePath.replace_extension(".dat"); std::string dumpFileName = dumpFileNamePath.string(); con::warn("Dumping xbox assets is not supported, making a full fastfile data dump to {}", dumpFileName); zoneLoader->AddLoadingStep(step::CreateStepDumpData(dumpFileName, 0xFFFFFFFF)); } return zoneLoader; }