#pragma once #include "Asset/AssetCreationContext.h" #include "Asset/IZoneAssetCreationState.h" #include "Game/IW5/IW5.h" namespace IW5 { class LightDefAssetCreationState : public IZoneAssetCreationState { public: LightDefAssetCreationState(); void SetLightDefLookupStart(GfxLightDef* lightDef, AssetCreationContext& context); private: int m_lmap_pixels_used_for_falloff; }; } // namespace IW5