#pragma once // These options can be edited // material flags determine the features of the surface // unsure which flag type changes what right now // -1 results in: no running, water splashes all the time, low friction, slanted angles make you slide very fast // 1 results in: normal surface features, grenades work, seems normal #define MATERIAL_SURFACE_FLAGS 1 #define MATERIAL_CONTENT_FLAGS 1 // terrain/world flags: does not change the type of terrain or what features they have // from testing, as long at it isn't 0 things will work correctly #define LEAF_TERRAIN_CONTENTS 1 #define WORLD_TERRAIN_CONTENTS 1 #define LIGHTGRID_COLOUR 128 // global lighting colour