# Supported Asset Types All asset types are supported to be loaded from other fastfiles in memory. The following section specify which assets are supported to be dumped to disk (using `Unlinker`) and loaded from disk (using `Linker`): - ❌ = Currently unsupported - ✅ = Supported - ⁉️ = Partial support ## IW3 (Call of Duty 4: Modern Warfare) | Asset Type | Dumping Support | Loading Support | Notes | | -------------------- | --------------- | --------------- | ----------------------------------------------------------------- | | PhysPreset | ❌ | ❌ | | | XAnimParts | ❌ | ❌ | | | XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. | | Material | ❌ | ❌ | | | MaterialTechniqueSet | ❌ | ❌ | | | GfxImage | ✅ | ✅ | | | snd_alias_list_t | ❌ | ❌ | | | SndCurve | ❌ | ❌ | | | LoadedSound | ✅ | ❌ | | | clipMap_t | ❌ | ❌ | | | ComWorld | ❌ | ❌ | | | GameWorldSp | ❌ | ❌ | | | GameWorldMp | ❌ | ❌ | | | MapEnts | ✅ | ❌ | | | GfxWorld | ❌ | ❌ | | | GfxLightDef | ❌ | ❌ | | | Font_s | ❌ | ❌ | | | MenuList | ❌ | ❌ | | | menuDef_t | ❌ | ❌ | | | LocalizeEntry | ✅ | ✅ | | | WeaponDef | ❌ | ❌ | | | FxEffectDef | ❌ | ❌ | | | FxImpactTable | ❌ | ❌ | | | RawFile | ✅ | ✅ | | | StringTable | ✅ | ✅ | | ## IW4 (Call of Duty: Modern Warfare 2) | Asset Type | Dumping Support | Loading Support | Notes | | ------------------------- | --------------- | --------------- | ----------------------------------------------------------------------- | | PhysPreset | ✅ | ✅ | | | PhysCollmap | ❌ | ❌ | | | XAnimParts | ❌ | ❌ | | | XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. | | Material | ❌ | ❌ | | | MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. | | MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. | | MaterialVertexDeclaration | ✅ | ✅ | Vertex declarations are dumped/loaded as part of a technique. | | MaterialTechniqueSet | ⁉️ | ⁉️ | Statemaps are currently not exported. | | GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. | | snd_alias_list_t | ❌ | ❌ | | | SndCurve | ✅ | ✅ | | | LoadedSound | ✅ | ❌ | | | clipMap_t | ❌ | ❌ | | | ComWorld | ❌ | ❌ | | | GameWorldSp | ❌ | ❌ | | | GameWorldMp | ❌ | ❌ | | | MapEnts | ❌ | ❌ | | | FxWorld | ❌ | ❌ | | | GfxWorld | ❌ | ❌ | | | GfxLightDef | ✅ | ✅ | | | Font_s | ❌ | ❌ | | | MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. | | menuDef_t | ✅ | ✅ | See menulist. | | LocalizeEntry | ✅ | ✅ | | | WeaponCompleteDef | ✅ | ✅ | | | FxEffectDef | ❌ | ❌ | | | FxImpactTable | ❌ | ❌ | | | RawFile | ✅ | ✅ | | | StringTable | ✅ | ✅ | | | LeaderboardDef | ✅ | ❌ | | | StructuredDataDefSet | ✅ | ✅ | The format is custom due to lacking information about original format. | | TracerDef | ✅ | ❌ | | | VehicleDef | ✅ | ❌ | | | AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. | ## IW5 (Call of Duty: Modern Warfare 3) | Asset Type | Dumping Support | Loading Support | Notes | | ------------------------- | --------------- | --------------- | ------------------------------------------------------------------------------------------------------------- | | PhysPreset | ❌ | ❌ | | | PhysCollmap | ❌ | ❌ | | | XAnimParts | ❌ | ❌ | | | XModelSurfs | ❌ | ❌ | | | XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. | | Material | ❌ | ❌ | | | MaterialPixelShader | ❌ | ❌ | | | MaterialVertexShader | ❌ | ❌ | | | MaterialVertexDeclaration | ❌ | ❌ | | | MaterialTechniqueSet | ❌ | ❌ | | | GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. | | snd_alias_list_t | ❌ | ❌ | | | SndCurve | ❌ | ❌ | | | LoadedSound | ✅ | ❌ | | | clipMap_t | ❌ | ❌ | | | ComWorld | ❌ | ❌ | | | GlassWorld | ❌ | ❌ | | | PathData | ❌ | ❌ | | | VehicleTrack | ❌ | ❌ | | | MapEnts | ❌ | ❌ | | | FxWorld | ❌ | ❌ | | | GfxWorld | ❌ | ❌ | | | GfxLightDef | ❌ | ❌ | | | Font_s | ❌ | ❌ | | | MenuList | ✅ | ✅ | The output is decompiled. The result will not be the same as the input. | | menuDef_t | ✅ | ✅ | See menulist. | | LocalizeEntry | ✅ | ✅ | | | WeaponAttachment | ✅ | ✅ | | | WeaponCompleteDef | ✅ | ✅ | | | FxEffectDef | ❌ | ❌ | | | FxImpactTable | ❌ | ❌ | | | SurfaceFxTable | ❌ | ❌ | | | RawFile | ✅ | ✅ | | | ScriptFile | ⁉️ | ⁉️ | Can only be dumped/loaded as binary. Editing is possible with [GSC-Tool](https://github.com/xensik/gsc-tool). | | StringTable | ✅ | ✅ | | | LeaderboardDef | ✅ | ❌ | | | StructuredDataDefSet | ❌ | ❌ | | | TracerDef | ❌ | ❌ | | | VehicleDef | ❌ | ❌ | | | AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. | ## T5 (Call of Duty: Black Ops) | Asset Type | Dumping Support | Loading Support | Notes | | -------------------- | --------------- | --------------- | ----------------------------------------------------------------- | | PhysPreset | ❌ | ❌ | | | PhysConstraints | ❌ | ❌ | | | DestructibleDef | ❌ | ❌ | | | XAnimParts | ❌ | ❌ | | | XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. | | Material | ❌ | ❌ | | | MaterialTechniqueSet | ❌ | ❌ | | | GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. | | SndBank | ❌ | ❌ | | | SndPatch | ❌ | ❌ | | | clipMap_t | ❌ | ❌ | | | ComWorld | ❌ | ❌ | | | GameWorldSp | ❌ | ❌ | | | GameWorldMp | ❌ | ❌ | | | MapEnts | ❌ | ❌ | | | GfxWorld | ❌ | ❌ | | | GfxLightDef | ❌ | ❌ | | | Font_s | ❌ | ❌ | | | MenuList | ❌ | ❌ | | | menuDef_t | ❌ | ❌ | | | LocalizeEntry | ✅ | ✅ | | | WeaponVariantDef | ❌ | ❌ | | | SndDriverGlobals | ❌ | ❌ | | | FxEffectDef | ❌ | ❌ | | | FxImpactTable | ❌ | ❌ | | | RawFile | ✅ | ✅ | | | StringTable | ✅ | ✅ | | | PackIndex | ❌ | ❌ | | | XGlobals | ❌ | ❌ | | | ddlRoot_t | ❌ | ❌ | | | Glasses | ❌ | ❌ | | | EmblemSet | ❌ | ❌ | | ## T6 (Call of Duty: Black Ops II) | Asset Type | Dumping Support | Loading Support | Notes | | ---------------------- | --------------- | --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- | | PhysPreset | ✅ | ✅ | | | PhysConstraints | ✅ | ✅ | | | DestructibleDef | ❌ | ❌ | | | XAnimParts | ❌ | ❌ | | | XModel | ⁉️ | ❌ | Model data can be exported to `XMODEL_EXPORT`, `OBJ`, `GLB/GLTF`. | | Material | ⁉️ | ⁉️ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. | | MaterialTechniqueSet | ⁉️ | ❌ | Only dumps compiled shaders. | | GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. | | SndBank | ✅ | ✅ | The current implementation is subject to change. | | SndPatch | ❌ | ❌ | | | clipMap_t | ❌ | ❌ | | | ComWorld | ❌ | ❌ | | | GameWorldSp | ❌ | ❌ | | | GameWorldMp | ❌ | ❌ | | | MapEnts | ❌ | ❌ | | | GfxWorld | ❌ | ❌ | | | GfxLightDef | ❌ | ❌ | | | Font_s | ❌ | ❌ | | | FontIcon | ✅ | ✅ | | | MenuList | ❌ | ❌ | | | menuDef_t | ❌ | ❌ | | | LocalizeEntry | ✅ | ✅ | | | WeaponVariantDef | ✅ | ✅ | | | WeaponAttachment | ✅ | ✅ | | | WeaponAttachmentUnique | ✅ | ✅ | | | WeaponCamo | ✅ | ✅ | | | SndDriverGlobals | ✅ | ❌ | | | FxEffectDef | ❌ | ❌ | | | FxImpactTable | ❌ | ❌ | | | RawFile | ✅ | ✅ | | | StringTable | ✅ | ✅ | | | LeaderboardDef | ✅ | ❌ | | | XGlobals | ❌ | ❌ | | | ddlRoot_t | ❌ | ❌ | | | Glasses | ❌ | ❌ | | | EmblemSet | ❌ | ❌ | | | ScriptParseTree | ⁉️ | ⁉️ | Can only be dumped/loaded as binary. Editing is possible with [GSC-Tool](https://github.com/xensik/gsc-tool). Plutonium supports loading source files however. | | KeyValuePairs | ✅ | ✅ | Is dumped/loaded as part of the `.zone` file. | | VehicleDef | ✅ | ✅ | | | MemoryBlock | ❌ | ❌ | | | AddonMapEnts | ❌ | ❌ | | | TracerDef | ✅ | ✅ | | | SkinnedVertsDef | ❌ | ❌ | | | Qdb | ⁉️ | ⁉️ | Dumping/Loading is implemented as rawfiles. Their use is currently unknown. | | Slug | ⁉️ | ⁉️ | Dumping/Loading is implemented as rawfiles. Their use is currently unknown. | | FootstepTableDef | ❌ | ❌ | | | FootstepFXTableDef | ❌ | ❌ | | | ZBarrierDef | ✅ | ✅ | |