#pragma once #include "Asset/IAssetCreator.h" #include "Game/IW4/IW4.h" #include "Gdt/IGdtQueryable.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" namespace material { std::unique_ptr> CreateCompilerIW4(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt); } // namespace material