#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" #include "InfoString/InfoString.h" namespace phys_preset { class InfoStringDumperT6 final : public AbstractAssetDumper { protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; }; } // namespace phys_preset