#pragma once #include "Dumping/AssetDumpingContext.h" #include "Dumping/IZoneAssetDumperState.h" #include "Parsing/GenericGraph2D.h" #include #include class AccuracyGraphWriter final : public IZoneAssetDumperState { public: bool ShouldDumpAiVsAiGraph(const std::string& graphName); bool ShouldDumpAiVsPlayerGraph(const std::string& graphName); static void DumpAiVsAiGraph(const AssetDumpingContext& context, const GenericGraph2D& aiVsAiGraph); static void DumpAiVsPlayerGraph(const AssetDumpingContext& context, const GenericGraph2D& aiVsPlayerGraph); private: std::unordered_set m_dumped_ai_vs_ai_graphs; std::unordered_set m_dumped_ai_vs_player_graphs; };