#pragma once #include "AssetLoading/IAssetLoader.h" #include "IObjLoader.h" #include "SearchPath/ISearchPath.h" #include #include namespace T5 { class ObjLoader final : public IObjLoader { public: ObjLoader(); void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override; void UnloadContainersOfZone(Zone& zone) const override; void ConfigureCreatorCollection(AssetCreatorCollection& collection) const override; bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override; void FinalizeAssetsForZone(AssetLoadingContext& context) const override; private: static bool IsMpZone(const Zone& zone); static bool IsZmZone(const Zone& zone); std::unordered_map> m_asset_loaders_by_type; }; } // namespace T5