#include "AssetLoaderClipMap.h" #include "Game/IW5/IW5.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW5; void* AssetLoaderClipMap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* clipMap = memory->Create(); memset(clipMap, 0, sizeof(clipMap_t)); clipMap->name = memory->Dup(assetName.c_str()); return clipMap; }