#pragma once #include "Game/IW3/IW3.h" #include namespace IW3 { inline constexpr const char* g_expFunctionNames[]{ "NOOP", ")", "*", "/", "%", "+", "-", "!", "<", "<=", ">", ">=", "==", "!=", "&&", "||", "(", ",", "&", "|", "~", "<<", ">>", "sin", "cos", "min", "max", "milliseconds", "dvarint", "dvarbool", "dvarfloat", "dvarstring", "stat", "ui_active", "flashbanged", "scoped", "scoreboard_visible", "inkillcam", "player", "selecting_location", "team", "otherteam", "marinesfield", "opforfield", "menuisopen", "writingdata", "inlobby", "inprivateparty", "privatepartyhost", "privatepartyhostinlobby", "aloneinparty", "adsjavelin", "weaplockblink", "weapattacktop", "weapattackdirect", "secondsastime", "tablelookup", "locstring", "localvarint", "localvarbool", "localvarfloat", "localvarstring", "timeleft", "secondsascountdown", "gamemsgwndactive", "int", "string", "float", "gametypename", "gametype", "gametypedescription", "scoreatrank", "friendsonline", "spectatingclient", "statrangeanybitsset", "keybinding", "actionslotusable", "hudfade", "maxrecommendedplayers", "acceptinginvite", "isintermission", }; static_assert(std::extent_v == static_cast(NUM_OPERATORS)); } // namespace IW3