#include "MockAssetLoadingManager.h" MockAssetLoadingManager::MockAssetLoadingManager(Zone* zone, ISearchPath* searchPath) : m_zone(zone), m_mock_gdt(std::make_unique()), m_context(std::make_unique(zone, searchPath, std::vector({m_mock_gdt.get()}))) { } AssetLoadingContext* MockAssetLoadingManager::GetAssetLoadingContext() const { return m_context.get(); } XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector dependencies, std::vector usedScriptStrings) { XAssetInfoGeneric assetInfoObj{assetType, assetName, m_zone, std::move(dependencies), std::move(usedScriptStrings), asset}; auto assetInfo = std::make_unique(std::move(assetInfoObj)); const auto assetInfoPtr = assetInfo.get(); m_added_assets.emplace(std::make_pair(assetInfo->m_name, std::move(assetInfo))); return assetInfoPtr; } XAssetInfoGeneric* MockAssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName) { auto foundDependencies = m_available_dependencies.find(assetName); while (foundDependencies != m_available_dependencies.end()) { if (foundDependencies->second->m_type == assetType) return foundDependencies->second.get(); ++foundDependencies; } return nullptr; } void MockAssetLoadingManager::MockAddAvailableDependency(const asset_type_t assetType, std::string assetName, void* asset) { XAssetInfoGeneric assetInfoObj{assetType, std::move(assetName), m_zone, std::vector(), std::vector(), asset}; auto assetInfo = std::make_unique(std::move(assetInfoObj)); m_available_dependencies.emplace(std::make_pair(assetInfo->m_name, std::move(assetInfo))); } XAssetInfoGeneric* MockAssetLoadingManager::MockGetAddedAsset(const std::string& assetName) { const auto foundAsset = m_added_assets.find(assetName); if (foundAsset != m_added_assets.end()) return foundAsset->second.get(); return nullptr; }