#options GAME(T6) #filename "Game/" + GAME + "/Techset/VertexDeclCompiler" + GAME + ".h" #set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\"" #if GAME == "IW3" #define FEATURE_IW3 #elif GAME == "IW4" #define FEATURE_IW4 #elif GAME == "IW5" #define FEATURE_IW5 #elif GAME == "T5" #define FEATURE_T5 #elif GAME == "T6" #define FEATURE_T6 #endif // This file was templated. // See VertexDeclCompiler.h.template. // Do not modify, changes will be lost. #pragma once #include "Asset/IAssetCreator.h" #include "Utils/MemoryManager.h" #include #set CREATE_COMPILER_METHOD "CreateVertexDeclCompiler" + GAME #if defined(FEATURE_T6) #define INTERFACE_NAME ISubAssetCreator #else #define INTERFACE_NAME IAssetCreator #endif namespace techset { std::unique_ptr CREATE_COMPILER_METHOD(MemoryManager& memory); }