#pragma once #include #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" #include "Image/IImageWriter.h" namespace IW4 { class AssetDumperGfxImage final : public AbstractAssetDumper { std::unique_ptr m_writer; std::string GetAssetFileName(XAssetInfo* asset) const; protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; public: AssetDumperGfxImage(); }; }