#pragma once #include "Dumping/IZoneAssetDumperState.h" #include namespace techset { class ShaderDumpingZoneState final : public IZoneAssetDumperState { public: bool ShouldDumpTechnique(const void* technique); bool ShouldDumpVertexShader(const void* vertexShader); bool ShouldDumpPixelShader(const void* pixelShader); private: std::unordered_set m_dumped_techniques; std::unordered_set m_dumped_vertex_shaders; std::unordered_set m_dumped_pixel_shaders; }; } // namespace techset