#pragma once // =========================================== // This file includes multiple additional definitions // for ZoneCodeGenerator. // =========================================== // Windows Types typedef unsigned long DWORD; typedef int BOOL; typedef unsigned char BYTE; typedef unsigned short WORD; typedef float FLOAT; namespace std { typedef char int8_t; typedef short int16_t; typedef int int32_t; typedef long long int64_t; typedef unsigned char uint8_t; typedef unsigned short uint16_t; typedef unsigned int uint32_t; typedef unsigned long long uint64_t; } // namespace std #define __int8 char #define __int16 short #define __int32 int #define __int64 long long // DirectX types do not need to be processed. // DirectX 9 Types typedef void IDirect3DVertexDeclaration9; typedef void IDirect3DPixelShader9; typedef void IDirect3DVertexShader9; // DirectX 11 Types typedef void ID3D11BlendState; typedef void ID3D11DepthStencilState; typedef void ID3D11RasterizerState; typedef void ID3D11ShaderResourceView; typedef void ID3D11PixelShader; typedef void ID3D11VertexShader; typedef void ID3D11InputLayout; typedef void ID3D11Buffer; // Unimportant cpp keywords #define __unaligned #define volatile #define __cppobj // EOF