#pragma once #include "Asset/IZoneAssetCreationState.h" #include "Parsing/GenericGraph2D.h" #include "SearchPath/ISearchPath.h" #include #include #include class AccuracyGraphLoader final : public IZoneAssetCreationState { public: const GenericGraph2D* LoadAiVsAiGraph(ISearchPath& searchPath, const std::string& graphName); const GenericGraph2D* LoadAiVsPlayerGraph(ISearchPath& searchPath, const std::string& graphName); private: std::unordered_map> m_loaded_ai_vs_ai_graphs; std::unordered_map> m_loaded_ai_vs_player_graphs; };