# Getting started ## Unlinking a fastfile A good starting point is dumping an existing zone from your game installation to get a glance at how the raw asset data is structured. The `Unlinker` tool will create a dump of a fastfile that can be linked again in the same form with the `Linker` tool. The `Unlinker` tool can be used the following: ```shell # Load the original zone from the game folder. # Change this if you have installed your game somewhere else GAME_FOLDER='C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Modern Warfare 3' # Verbose mode logs more details which can be useful to find errors ARGS='--verbose' # Specify the search-path to include the main folder to automatically load its IWD files for image dumping. # For T6 also specify sounds;zone/all;zone/english to load appropriate IPAKs and sound banks. # You can skip specifying the search path but it will not dump images then. ARGS="$ARGS --search-path \"$GAME_FOLDER/main;$GAME_FOLDER/zone/english\"" ZONE_TO_UNLINK="$GAME_FOLDER/zone/english/ui.ff" Unlinker $ARGS "$ZONE_TO_UNLINK" ``` The variables are only to better demonstrate the different parameters. You can also of course combine them: ```shell Unlinker --verbose "C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Modern Warfare 3/zone/english/ui.ff" ``` When using Windows you can also drag and drop a fastfile onto `Unlinker` which will run the unlinking tool with just the fastfile path and no additional parameters. After `Unlinker` ran successfully, you will have a `zone_dump` folder in your working directory. It contains another folder `zone_raw` which contains the definitions for the unlinked fastfiles. You can move the project definitions one level up in the folder structure to be able to use them with the `Linker` tool. That means `zone_dump/zone_raw/ui` becomes `zone_raw/ui` ## Extending a vanilla fastfile For an example of extending a fastfile, see [the example "ExtendZone"](example/ExtendZone).