#include "LoaderMaterialIW4.h" #include "Game/IW4/IW4.h" #include "Game/IW4/Material/JsonMaterialLoaderIW4.h" #include "Material/MaterialCommon.h" #include #include using namespace IW4; using namespace ::material; namespace { class MaterialLoader final : public AssetCreator { public: MaterialLoader(MemoryManager& memory, ISearchPath& searchPath) : m_memory(memory), m_search_path(searchPath) { } AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override { const auto file = m_search_path.Open(GetFileNameForAssetName(assetName)); if (!file.IsOpen()) return AssetCreationResult::NoAction(); auto* material = m_memory.Alloc(); material->info.name = m_memory.Dup(assetName.c_str()); AssetRegistration registration(assetName, material); if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration)) { std::cerr << std::format("Failed to load material \"{}\"\n", assetName); return AssetCreationResult::Failure(); } return AssetCreationResult::Success(context.AddAsset(std::move(registration))); } private: MemoryManager& m_memory; ISearchPath& m_search_path; }; } // namespace namespace IW4::material { std::unique_ptr> CreateLoader(MemoryManager& memory, ISearchPath& searchPath) { return std::make_unique(memory, searchPath); } } // namespace IW4::material