#include "AssetLoaderTechniqueSet.h" #include "Game/IW5/IW5.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW5; void* AssetLoaderTechniqueSet::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* techniqueSet = memory->Create(); memset(techniqueSet, 0, sizeof(MaterialTechniqueSet)); techniqueSet->name = memory->Dup(assetName.c_str()); return techniqueSet; }