#pragma once #include "AssetLoading/BasicAssetLoader.h" #include "Game/IW5/IW5.h" #include "SearchPath/ISearchPath.h" namespace IW5 { class AssetLoaderVertexShader final : public BasicAssetLoader { public: _NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override; }; } // namespace IW5