#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" namespace material { class DecompilingGdtDumperIW4 final : public AbstractAssetDumper { public: explicit DecompilingGdtDumperIW4(const AssetPool& pool); protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; }; } // namespace material