#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T5/T5.h" namespace raw_file { class DumperT5 final : public AbstractAssetDumper { public: explicit DumperT5(const AssetPool& pool); protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; }; } // namespace raw_file